Frame Data: DOA6: Ayane

  • Views Views: 2,015
  • Last updated Last updated:




  • Front Facing Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :s:
    Frames
    18(2)28
    Hit Level
    H.P
    Damage
    15
    Gauge
    15
    Guard
    -12
    Normal
    Stand Fs(69)
    Crouch
    Counter
    Fs(69)
    Hi-Counter
    Fs(69)
    Back
    Fs(89)
    Side Step
    Front Hit Fs(69)
    Back Hit Fs(89)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Note
    Command
    :6::s:
    Frames
    0(12)7(2)40
    Hit Level
    M.K
    Damage
    80
    Gauge
    -200
    Guard
    Gb(4)
    Normal
    Stand Kd(33)
    Crouch Kd(33)
    Counter
    Kd(33)
    Kd(33)
    Hi-Counter
    Kd(33)
    Kd(33)
    Back
    Kd(33)
    Kd(33)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 5.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::s::5::h:
    Frames
    0(12)7(2)40
    Hit Level
    M.K
    Damage
    30
    Gauge
    -200
    Guard
    Gb(4)
    Normal
    Stand Fs(84)
    Crouch Fs(84)
    Counter
    Fs(84)
    Fs(84)
    Hi-Counter
    Fs(84)
    Fs(84)
    Back
    Fs(84)
    Fs(84)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P:
    Frames
    10(2)14
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -1
    Normal
    Stand 0
    Crouch
    Counter
    3
    Hi-Counter
    Cr(35)
    Back
    Cr(10)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Command
    :6::P:
    Frames
    13(2)25
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -10
    Normal
    Stand 0
    Crouch Cr(19)
    Counter
    3
    Cr(19)
    Hi-Counter
    Cr(35)
    Cr(19)
    Back
    Cr(24)
    Cr(24)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Command
    :1::P:
    Frames
    15(2)22
    Hit Level
    L.P
    Damage
    15
    Gauge
    5
    Guard
    -10
    Normal
    Stand -2
    Crouch -2
    Counter
    4
    4
    Hi-Counter
    Cr(13)
    Cr(13)
    Back
    4
    4
    Side Step
    Front Hit 4
    Back Hit 4
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    BT
    Command
    :3::K:
    Frames
    15(2)33
    Hit Level
    M.K
    Damage
    24
    Gauge
    8
    Guard
    -8
    Normal
    Stand 6
    Crouch Cr(18)
    Counter
    Cr(21)
    Cr(21)
    Hi-Counter
    Cr(21)
    Cr(21)
    Back
    Cr(1)
    Cr(1)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::K:
    Frames
    16(3)24
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -12
    Normal
    Stand Cr(19)
    Crouch Cr(19)
    Counter
    Cr(19)
    Fs(64)
    Hi-Counter
    Cr(19)
    Fs(64)
    Back
    Cr(15)
    Fs(55)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Defensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :4::s:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    -100
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Mid Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Mid Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Jumping Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Jumping Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
  • Loading…
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top