| Attack | Properties | |||||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
10 | 11 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -3 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
12 | 13 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
Renkan-Kasui-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
22 | 18 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
Renkan-Kosen-Tai
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
24 | 20 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -8 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
Tanheki-Sen-Kyaku
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
23 | 24 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
Hekiro-Kasui-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
29 | 20 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
Hiko, Rensho-Soshu
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
28 | 21 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
| Attack | Properties | |||||
| Attack | Properties | |||||
|
Han-Maho-Renkan-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
20 | 16 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Sensho-Niki-Kyaku
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
25 | 17 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Sensho-Koso-Tai
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
23 | 24 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Kyoda-Shoken
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
-5 | 24 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Renken-Kikyaku
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
28 | 15 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -8 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Toda-Ryoin, Uryu-Banda
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
32 | 22(5)6(2)6(2)14 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Haisei-Ryoin-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
30 | 26 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Haisei-Kasen-Kyaku
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
31 | 20 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Kasei-Kasui-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
20 | 14 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Kasei-Tokyaku
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
28 | 12 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -13 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
20 | 16 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
31 | 23 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Zenso-Tai
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
22 | 19 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -16 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Zenso-Tai
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
25 | 19 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Teishitsu-Ryosho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
24 | 19 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Tsuhai-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
24 | 20 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -11 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Junho-Shosho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
30 | 24 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Junho-Shosho (Full charge)
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
50 | 53 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(23) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Sotaku-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
22 | 18 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -13 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
|
Kasei-Kikyaku
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
20 | 18 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -8 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
In Bokuho Stance
|
||||||
| Attack | Properties | |||||
| Attack | Properties | |||||
|
Renkan-Kasetsu-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
20 | 16 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
With back to foe
|
||||||
|
Hai-Enbu-Kyaku
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
32 | 21 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(2) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
With back to foe
|
||||||
|
Renkan-Tenshin-Kasui-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
30 | 16 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
With back to foe
|
||||||
|
Renkan-Taishuku-Senkyaku
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
31 | 23 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
With back to foe
|
||||||
|
Renkan-Kasetsu-Sho
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
10 | 16 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
With back to foe
|
||||||
| Attack | Properties | |||||
| Throw | Properties | ||||||
|
1-2-3-Sho
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
| 40 | 5 | 0 | -10 | ||||
|
|
|||||||
| Throw | Properties | ||||||
| Hold | Properties | |||||
|
Kosen-Danpi
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
55 | 0(18)12 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
|
Against a high punch
|
||||||
| Hold | Properties | |||||