Triangle System (DOA2/DOA3)

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  • Damage-dealing moves in DOA come in three forms: Strikes, Throws and Holds. These three types of moves have a rock-paper-scissors type relationship: Strikes beat throws, throws beat holds, and holds beat strikes.

    Triangle-System.jpg
    Throws cannot connect during the startup of a strike.*
    Striking a throwing opponent will result in a high counter state, increasing damage to 150%.

    Throwing an opponent during the active frames of a hold will result in a high counter state, increasing damage to 150%.

    Holding a strike during the early frames of the hold will result in counter states, increasing damage.

    FramesStateDamage revision
    1-4High counter hold150%
    5-10Counter hold125%
    11-22Hold100%

    Some strikes when held will only cause the defender to move to the side instead of activating their hold animation. This is known as a Divert Hold.


    *Certain throws bypass this rule and are known as Catch Throws. Jann Lee's :6::F+P: and Tina's :4::6::F+P: are examples of catch throws.
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