Zeo
Well-Known Member
My week break from DOA wasn't exactly as... well... void... of DOA as I'd hoped for. I was doing a lot of thinking about what we've seen and was asking myself "How would I want Ein to play exactly in 5U?" One thing led to another and well, I was able to see it and invisioned my own Ideal version of Ein down to the bone. What you're about to see is fairly in-depth frame data chart for how I think Ein should play in DOA5U. Took a few days but I got it done.
There are various things not present.
- Jumping attacks on downed opponent.
- Taunts
- Wake up kicks (Relevant, even?)
- Active attack frames and recovery frames.
- Frame advantage values on most moves that put you in critical stun on NH.
- Counter Hit and High Counter hit attack behavior (Frame advantage).
- New DOA5U bound and mid-juggle spin properties on attacks.
- Distinguishing Hard/Soft Knockdown on attacks.
- CT/HCT/CH/HCH damage values.
- "Close Hit" damage values.
Maybe I'll be bothered to do a 2nd chart with those properties if I have the time, for now this chart focuses on what should be the most important aspect of the game: the neutral game. Grab a sandwich, soda, coffee if you drink that and have a look through this extensive frame data chart. Maybe you'll agree with some of the changes in my vision.
FD Chart: http://img41.imageshack.us/img41/3874/n89u.png (I'll try to make it an attachment too.)
Here it is in Word Doc format also if you want: http://www.sendspace.com/file/01axvh
To get a real idea of how much I changed, you can take a glance at his DOA4 frame data and compare the two.
http://www.deadoralive.jp/doa4/al/pdf/doa4_al-ein-e_on.pdf (PDF)
And of course for those who've forgotten his moves, here's a visual so you can re-educate yourselves.
If you agree with any of these changes and would like to see them in DOA5U as well, retweet my tweet of the chart to Team Ninja's Twitter: https://twitter.com/ZeoRebirth/status/363006005799424000
Please support! It would be amazing if this could reach TN's eyes. Especially Hayashi. Even if it's too late for them to make any changes before release there is always the possibility of future patch changes, characters seem to be getting their due in 5U so far, Ein shouldn't get left behind. Ein players, If you main or even sub Ein, I'd like to ask for your support here. Help get this seen! #BuffEin
Now that we've gotten that all that settled, critique away. Maybe this'll lead to some discussion in this dead section of FSD.
There are various things not present.
- Jumping attacks on downed opponent.
- Taunts
- Wake up kicks (Relevant, even?)
- Active attack frames and recovery frames.
- Frame advantage values on most moves that put you in critical stun on NH.
- Counter Hit and High Counter hit attack behavior (Frame advantage).
- New DOA5U bound and mid-juggle spin properties on attacks.
- Distinguishing Hard/Soft Knockdown on attacks.
- CT/HCT/CH/HCH damage values.
- "Close Hit" damage values.
Maybe I'll be bothered to do a 2nd chart with those properties if I have the time, for now this chart focuses on what should be the most important aspect of the game: the neutral game. Grab a sandwich, soda, coffee if you drink that and have a look through this extensive frame data chart. Maybe you'll agree with some of the changes in my vision.
FD Chart: http://img41.imageshack.us/img41/3874/n89u.png (I'll try to make it an attachment too.)
Here it is in Word Doc format also if you want: http://www.sendspace.com/file/01axvh
To get a real idea of how much I changed, you can take a glance at his DOA4 frame data and compare the two.
http://www.deadoralive.jp/doa4/al/pdf/doa4_al-ein-e_on.pdf (PDF)
And of course for those who've forgotten his moves, here's a visual so you can re-educate yourselves.
If you agree with any of these changes and would like to see them in DOA5U as well, retweet my tweet of the chart to Team Ninja's Twitter: https://twitter.com/ZeoRebirth/status/363006005799424000
Please support! It would be amazing if this could reach TN's eyes. Especially Hayashi. Even if it's too late for them to make any changes before release there is always the possibility of future patch changes, characters seem to be getting their due in 5U so far, Ein shouldn't get left behind. Ein players, If you main or even sub Ein, I'd like to ask for your support here. Help get this seen! #BuffEin
Now that we've gotten that all that settled, critique away. Maybe this'll lead to some discussion in this dead section of FSD.