Hopes for the future kokoro Doa5u

Tenryuga

Well-Known Member
IMO BT P+K and 4pppp bounding is a buff as before the followup to those either wasnt a launcher or was inconsistent and whiffed. Now we are guaranteed some damage every time we hit with these moves.

1K and 3K can track. Idk about you guys but if she is to get a tracking mid I want it to be 3K.
 

FlamingMuffin

Active Member
IMO BT P+K and 4pppp bounding is a buff as before the followup to those either wasnt a launcher or was inconsistent and whiffed. Now we are guaranteed some damage every time we hit with these moves.

1K and 3K can track. Idk about you guys but if she is to get a tracking mid I want it to be 3K.

BT P+K offered a massive amount of safe, free damage (free launch or CB-->PB) as a sitdown. I doubt it being a bind will offer such high damage potential. 4PPPP I don't really care, as I don't' use it outside of juggles. 8P6P better have a sitdown still...
 

TakedaZX

Well-Known Member
IMO BT P+K and 4pppp bounding is a buff as before the followup to those either wasnt a launcher or was inconsistent and whiffed. Now we are guaranteed some damage every time we hit with these moves.

1K and 3K can track. Idk about you guys but if she is to get a tracking mid I want it to be 3K.
I can see 3K tracking too, though I think 3K2P would be a nice one to have as well (and all alike moves).
 

GeomighT

Active Member
BT P+K offered a massive amount of safe, free damage (free launch or CB-->PB) as a sitdown. I doubt it being a bind will offer such high damage potential. 4PPPP I don't really care, as I don't' use it outside of juggles. 8P6P better have a sitdown still...

^This
no way a bounds going to outproduce the damage and variety of offense offered from BT P+K setups , its not even about BT P+K its now about her SDS which all forms of it are possibly removed outside of BT 4K , i question how you guys used it but my success rate for hitting SDS is quite high and usually can say sayanora to nearly half your health bar .

4444P is great when someone keeps techrolling after you knock them down immediately go into 4pppp the last Punch will hit them exactly by the time they stand up and will leave them in a SDS with 0/28 threshold for you to have a field day with .
 

TakedaZX

Well-Known Member
Yea I see what Ten is saying though. 4PPPP (If I'm thinking the right SD stuns) requires you to dash in 7K. This might not be impossible or too hard for some but it does require works, where as to other characters have SD stuns that give follow ups for no work (Ryu 214P, 33P4).

The bound state will probably give a higher window of operation to work with the follow ups, but only time will tell.
 

Saber

Well-Known Member
I'll only consider BTP+K not nerfed if the Bind state allows for high attack followups.

If I remember correctly, one trailer showed Helena launching someone off of the Bind state with 8H+K which is a high attack. If so, then BTP+K > 4P+K will be my go-to move when crushing highs.
 

Bushido

Well-Known Member
6P+K changes to -8 ON HIT. So, we have are super nerf, so we should have a super buff hidden somewhere.
 

Saber

Well-Known Member
6P+K changes to -8 ON HIT. So, we have are super nerf, so we should have a super buff hidden somewhere.
WHA-

It better have a really good stun on CH AND have tracking properties if it's that nerfed. As if 6P+K wasn't nerfed enough already when it doesn't cause anymore stun on NH.
 

phoenix1985gr

Active Member
Well if im not missing something most hits ins doa on normal hit that dont stun are negative or if you re lucky neutral (unless you name is Sarah)
 

Blackburry

Well-Known Member
Standard Donor
If Kokoro at least still has her BT 4K sit down I'll be okay with BT P+K being a bound.


Btw you guys should totally vote for me for TFC team new school. I'll more than likely use Kokoro at that tournament mainly since I probably won't be seasoned enough with the newer characters. =P
 
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o_YUE_o

Well-Known Member
As if 6P+K wasn't nerfed enough already when it doesn't cause anymore stun on NH.
I'm really starting to question Team Ninja's development team now... 6P+K being -8 is a serious issue for me.
That move is ultra risky now, cause we can get punished with a 7 frame grab. either that or get held during the P of that string... -.- how exciting.
5.gif
 

Tenryuga

Well-Known Member
I'm really starting to question Team Ninja's development team now... 6P+K being -8 is a serious issue for me.
That move is ultra risky now, cause we can get punished with a 7 frame grab. either that or get held during the P of that string... -.- how exciting.

....Give me GIFS please.
 
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Blackburry

Well-Known Member
Standard Donor
I'm really starting to question Team Ninja's development team now... 6P+K being -8 is a serious issue for me.
That move is ultra risky now, cause we can get punished with a 7 frame grab. either that or get held during the P of that string... -.- how exciting.

Pretty much you aren't going to be using 6P+K much anymore. No one is probably gonna punish the 6P+K though, because you have to respect the P followup.
 

synce

Well-Known Member
Got the game, only did a bit of Kokoro training but the new sabaki is 44P and it works against mid punch. 10 active frames (7P has 6 for high punches). Can get about 80 damage off juggle on NH
 
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