DOA5U: system tweeks/character buffs and nerfs for Team NINJA

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d3v

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"analogo... what!? XD
"Overheads" in 2D games (such as Injustice) are what are actually called "Mids" in 3D games. In fact, they are called "Mids" in 2D games in Japan. What you are thinking of as "Mids" in Injustice are actually "High" attacks. This is also another important thing about 3D fighters as there are more Mids meaning that you need to guard standing up more than in 2D where it's safer to crouch block.
 
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Saber

Well-Known Member
But why won't it work? That's the thing you still haven't explained. I'm not saying that low blocking should block mids. I just don't want certain mids stunning crouching opponents just because they are crouching.
In case you haven't noticed already, move properties differ for standing opponents and crouching opponents.

Breaking down the guard:
Standing guard - blocks highs and mids, vulnerable to lows.
Crouching guard - blocks lows and ducks under highs, vulnerable to mids.

Blocking requires some skill at reading moves. Because a standing guard is vulnerable to low, you crouch guard, but oops, turns out your opponent hits mid instead - they get rewarded because you made a mistake.

Same thing when you factor in NH low stuns. They easily bypass standing guard and leave the opponent vulnerable, but ALL NH LOW STUNS ARE VERY UNSAFE ON BLOCK. You crouch guarded the move, you get free, easy punishment.

That's how it works, and it's a fair, legit system. That, I will say, DEAL WITH IT.
 

Saber

Well-Known Member
I thought they're called mids because they attack both crouching and standing (and jumping) opponents, but oh wells.
 

Max536Drago

Active Member
@TeamNINJAStudio #DOA5U Hitomi's 6P should be faster than Brad's 3_5K, so make it 13 frames and Hitomi's 6P 12 frames. Thanks. Well, that one thing is all I have for Brad. I'll do another character later. Thanks for listening :)
 

Max536Drago

Active Member
@TeamNINJAStudio ‪#‎DOA5U‬ Helena should have a low kick as an option after she does 66KP. I can visualize her having one. Helena's K should only be usable as a follow up from her jab, not as it's own move. Make Helena's 3K 13 frames. Replace Helena's K with something else that doesn't stun on NH, please. I know you can think of something Welp, that's all I got for Helena for right now, please take my ideas into consideration, thanks
 
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