MasterHavik
Well-Known Member
With all her feints and cancels and strings into tackle? HELL NO!@TeamNINJAStudio#DOA5U I went over Mila in training, and all I can say is that her throw should be 4 frames. Why isn't she a grappler?
With all her feints and cancels and strings into tackle? HELL NO!@TeamNINJAStudio#DOA5U I went over Mila in training, and all I can say is that her throw should be 4 frames. Why isn't she a grappler?
lolWith all her feints and cancels and strings into tackle? HELL NO!
lol- Momiji's jumping throw should be a jumping OH
- Kokoro's heichu followups shouldn't be holdable
I think I might agree with the Momiji offensive hold part. My ideas on Momiji can wait until I get up to her. lolHas anyone discovered any guaranteed FTs yet? I found one a couple weeks ago but never saw anyone else mention it or use it at TFC. I'm hoping TN hasn't discovered it or at least reimplements FTs for everyone. Although the only thing to get me back online would be an actually good online - no ranked refusals and less lag.
Other than that, just off the top of my head:
- Momiji's jumping throw should be a jumping OH
- Lisa's 1K needs to not be shit
- Kokoro's heichu followups shouldn't be holdable
- Tech rolling should require actual timing
Bayman doesn't have one either? WTF TN! XD (not being sarcastic).Even Bayman doesn't have a 4 frames throw. Why should Mila have it?
Highly disagree. Getting knocked down is supposed to be a highly disadvantaged situation. Teching is not meant to be a get out of jail free card.I don't want techs to require any effort. I want to be able to just hold a button and have my character tech. It's a fundamental tool that shouldn't require any level of execution. What should require timing are strings.
Which is as it should be. That said, it's not just about the mixup, getting your opponent on their back also allows a bit of positional advantage to space/set up/etc. especially since, last I checked, the game doesn't really have an SF style "hard knockdown."Teching is hardly get out of jail free. Teching is "Damn, I got baited and now I have to guess a mixup."
Well, I don't want to say guaranteed but Sarah has a force tech that can be done right after her combos. We all know the Sarah does the same combo over and over ending with - . But after the if she does it will force tech them up. . Sarah is awesome!Has anyone discovered any guaranteed FTs yet?
So, you're logic is that no one has the knowledge necessary to analyze or have feelings toward any part of the game until they know the entire game (literally everything, as that is what a complete match-up chart would entail and account for), which therefore would also posit that no one could feel good about any part of the game without knowing the game in it's entirety, either (since if something isn't bad it must be good/acceptable). Thus, until someone knows the entire game and has mastered every character (the plausibility of which is highly contentious), someone is in no position to speak about preferring any aspect of the game either as-is or differently. That is to say that they can have no valid opinion that can be voiced in any capacity until before-mentioned mastery is achieved, meaning that any time you say something should stay as-is (such as FTs returning or vanilla state or Rachel keeping her current FT capacity), you are speaking without any validity until you provide a complete match-up chart and would be vulnerable to the same critique you just provided (that mastery and match-ups must be achieved before any preference on a game element is proposed).@Max536Drago
Shut up. Until you can come up with a match up chart for every character in the game based on months of tournament play, you are in no position to ask for character specific changes. That goes for most everyone else in this thread.
The problems are that.So, you're logic is that no one has the knowledge necessary to analyze or have feelings toward any part of the game until they know the entire game (literally everything, as that is what a complete match-up chart would entail and account for), which therefore would also posit that no one could feel good about any part of the game without knowing the game in it's entirety, either (since if something isn't bad it must be good/acceptable). Thus, until someone knows the entire game and has mastered every character (the plausibility of which is highly contentious), someone is in no position to speak about preferring any aspect of the game either as-is or differently. That is to say that they can have no valid opinion that can be voiced in any capacity until before-mentioned mastery is achieved, meaning that any time you say something should stay as-is (such as FTs returning or vanilla state or Rachel keeping her current FT capacity), you are speaking without any validity until you provide a complete match-up chart and would be vulnerable to the same critique you just provided (that mastery and match-ups must be achieved before any preference on a game element is proposed).
TL;DR: I know what point you're trying to argue, but logically what you said makes no practical sense and is rhetorically unsound.
I realize that and agree that heavy knowledge and experience is required to understand feature(s) and that looking at things through a "vacuum" gives an inaccurate feel of said thing's purpose/use. But your reasoning behind it was that the entire scope of something must be understood completely before a certain element can be critiqued, and that isn't true, let alone possible, for anything (let alone a fighting game).The problems are that.
A) At this point, it seems that most everyone is suggesting things in a vacuum. There's talk of doing x will affect the match up with y.
B) It hasn't even been a month and every old school player knows that you cannot ask any meaningful changes of the first month of play, despite the fact that that's when everyone's in the lab testing stuff out.