anybody interested in messing with the sound files?
tool is still a bit rough, but it works (mostly )
DoA SoundSwap v1
- download,unzip, start via .bat file, select DoA directory, wait a bit while it is loading
- on the left you will see all the sound files, choose one and in the right list you will see all sound samples contained in the file
- then you can extract/swap those individual samples. (only those which are in KOVS format. you will also find another format sometimes,but i don't know how that one works. (yet ..)
i haven't yet figured how the 'loop' parameter works. i assume it is the position where the sample restarts after reaching the end, so it runs continously. at least that's my interpretation of the japanese description(繰り返し位置 ??)
but is that value just a byte offset into the sound data? a value in ms?
how do you seek inside a ogg vorbis file? i really don't know much about audio stuff.
the files in DATA2/* are just the sound for the story cut scenes, so mostly uninteresting (unless you want to turn the terrific story into an audiobook )
the music seems to be mainly in: DATA/IZE@G@MB]NF0C20C7Q7]C61S{FD
if anybody wants to go through all the other files, take notes whats in there and post it here - that would be great
@The Enforcer
yes, that sounds like you have the right place for the E0 flag. but iirc the size next to the flag is not used if the file is encrypted. there is another table which has the size and the crc value for each encrypted file. you need to change the size there.
i think ...
but let me check again, i haven't look at that a while ...
curios that the game didn't even launch? If i messed something up with that stuff it would usually just crash/get stuck at the character select screen
tool is still a bit rough, but it works (mostly )
DoA SoundSwap v1
- download,unzip, start via .bat file, select DoA directory, wait a bit while it is loading
- on the left you will see all the sound files, choose one and in the right list you will see all sound samples contained in the file
- then you can extract/swap those individual samples. (only those which are in KOVS format. you will also find another format sometimes,but i don't know how that one works. (yet ..)
i haven't yet figured how the 'loop' parameter works. i assume it is the position where the sample restarts after reaching the end, so it runs continously. at least that's my interpretation of the japanese description(繰り返し位置 ??)
but is that value just a byte offset into the sound data? a value in ms?
how do you seek inside a ogg vorbis file? i really don't know much about audio stuff.
the files in DATA2/* are just the sound for the story cut scenes, so mostly uninteresting (unless you want to turn the terrific story into an audiobook )
the music seems to be mainly in: DATA/IZE@G@MB]NF0C20C7Q7]C61S{FD
if anybody wants to go through all the other files, take notes whats in there and post it here - that would be great
@The Enforcer
yes, that sounds like you have the right place for the E0 flag. but iirc the size next to the flag is not used if the file is encrypted. there is another table which has the size and the crc value for each encrypted file. you need to change the size there.
i think ...
but let me check again, i haven't look at that a while ...
curios that the game didn't even launch? If i messed something up with that stuff it would usually just crash/get stuck at the character select screen