Momiji General Discussion

MomijiMania

Member
How will you guys do after 6PKKP [air juggle] end?
I usually choose to walk back/7P back or 9PK/66K low wu kick punish ,I have no idea to deal with mid wake-up kick except mid-kick hold.
It seems almost impossible to force tech after 6PKKP [air juggle] end.
This is an old but common problem for momiji,she seems always in disadvantage after 6PKKP air juggle end for no advantage frame nor blowing .
 
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KING JAIMY

Well-Known Member
How will you guys do after 6PKKP [air juggle] end?
I usually choose to walk back/7P back or 9PK/66K low wu kick punish ,I have no idea to deal with mid wake-up kick except mid-kick hold.
It seems almost impossible to force tech after 6PKKP [air juggle] end.
This is an old but common problem for momiji,she seems always in disadvantage after 6PKKP air juggle end for no advantage frame nor blowing .
7P is a good option a avoid wake-up kicks after a 6PKKP ender. If you anticipate a mid wake up and you're not sure what to do, you could also do a light ground strike (2P to grounded opponent). This will condition them to wake up with a kick less often and tech roll more often over time.

I'm also recently starting to use 6PKKK as a combo ender more because:

a) It allows me to completely avoid my opponent's wake-up game. Even if they attempt a WUK, it will whiff and then they can be punished.
b) It carries them to the wall allowing me to start my wall pressure game.

Perhaps you could experiment with the 6PKKK string. It proves useful to me.
 

iHajinShinobi

Well-Known Member
Standard Donor
I've always favored 6PKKK over 6PKKP simply because of the ridiculous wall carry. I prefer to get my opponent near the wall as fast as possible as Momiji because I personally feel she's her strongest at the wall.
 

MomijiMania

Member
Seems it is,in fact we can use 6PKKK even at the very beginning ,when the match begins,the opponent finds a wall already behind himself.
Also this would be an immediate situation-reverse tool thanks to the counter 6PK launch.
 

Tenro

Active Member
guys, anybody can shed some light on momiji christie matchup ? also does anybody knows some veteran christie players active on ps3 ? i new around here so don't know many people .
 

KING JAIMY

Well-Known Member
guys, anybody can shed some light on momiji christie matchup ? also does anybody knows some veteran christie players active on ps3 ? i new around here so don't know many people .
I'm not too familiar with Christie but I definitely know that Christie has the speed advantage in the match-up. Christie has an i9 jab and i11 6P, whereas Momiji has an i10 jab and i12 6P. Momiji has tons of other 12 frame moves though, such as K, H+K, 7K and 2P so I suggest using them against Christie. What I also do know is that you can use Momiji's 4P against Christie's Jakeiho stance and that shuts down a lot of Christie's options. Also you might want to play a bit more at mid-range since Christie's range is not the best.
 

MomijiMania

Member
guys, anybody can shed some light on momiji christie matchup ? also does anybody knows some veteran christie players active on ps3 ? i new around here so don't know many people .
Awesmic I know ,he is a great Christie Player on PS3.
Here's the momiji-christie match-up thread
http://www.freestepdodge.com/threads/momijji-match-up-theard.3504/
Against Christie with momiji I advice you can use many mid-punch hold in neutral situation.
Then use 2P to open the space,and fight more in the mid range with 3K,2HK,1PK,66PP
 

Tenro

Active Member
awesmic? lol that's the same guy i played 2 hrs ago XD . i sent him a friend request, didn't get a response though . honestly, his pressure was so overwhelming i was more concerned about keeping christie out then getting my damage in . dead in mere seconds , that pressure :(
 

Xernuht

Well-Known Member
awesmic? lol that's the same guy i played 2 hrs ago XD . i sent him a friend request, didn't get a response though . honestly, his pressure was so overwhelming i was more concerned about keeping christie out then getting my damage in . dead in mere seconds , that pressure :(

Welcome to the Christie match-up. It basically turns into trying to catch her finished strings with 6P, 8P, 3P, 1P and throws.

It's an annoying match-up.
 

MomijiMania

Member
awesmic? lol that's the same guy i played 2 hrs ago XD . i sent him a friend request, didn't get a response though . honestly, his pressure was so overwhelming i was more concerned about keeping christie out then getting my damage in . dead in mere seconds , that pressure :(
Anti Christie is a patience-required game,both for you and Christie.A true Christie player should have used to this though.
You have to wait for the end of her string or her free cancel ,and be patient.
Rookie christie will only mash his strings and walk with no space pressure,so catch the timing after defending and stay away.
Maybe for an opponent ,Awesmic is a bit too early to fight against LOL.
 

Force_of_Nature

Well-Known Member
Standard Donor
guys, anybody can shed some light on momiji christie matchup ? also does anybody knows some veteran christie players active on ps3 ? i new around here so don't know many people .
The Christie/Momiji MU is quite fair for the most part in my experience. The main thing to note is that Christie is most dangerous to Momiji in close range, particularly if she gets her cornered. In any other situation it's fairly even ground, though Christie's offensive pressure is a lot stronger than Momiji's in general. If you're at mid-range or further, Momiji gets the advantage on Christie thanks to her superior neutral game at these ranges. The key is to try and stay out of close range as much as you can by utilizing your i12 moves and your i10 jabs to halt her offense, thus making it difficult for her to generate any momentum. 6P, 7K, 2P, H+K, etc. will help you out. If Christie doesn't generate momentum on Momiji, then it will be that much harder for her to win.

Like @MomijiMania said, patience is required when fighting Christie. Not just with Momiji but almost any character. Reading her strings is a large key to defending against her. If you can't read her strings, she'll just have her way with you making you feel like you never get a turn to attack. Don't panic when she pressures you either, that's exactly what she trying to get you to do.

If you're fighting an "average" Christie, they will mash PPPP2P & 6PPPP a lot. The 3rd & 4th punches in these strings are mid punches, can always be held on reaction, and these strings are unsafe when blocked. Christie is unsafe after almost any string except for GB attacks and strings that end in the "Machine-gun fists".

For quality Christie players I recommend:

- Awesmic
- ULTIMa Ivanov
- Goarmagon
- Myself

However, I'm unsure of their status on PS3 since I've moved on to PS4.
 

KING JAIMY

Well-Known Member
ULTIMa Ivanov is on Xbox One but I'm pretty sure he'd like to shed some light on the Momiji-Christie match-up on FSD as well.
 

splslick

Well-Known Member
I have been playing Momiji since Ultimate and I have never really bothered to watch matchup footage of her. I know a few Momiji players and seen guides of her and I feel like I have a good understanding of her. But Im surprised that so many players love to use her double jump on block. I always thought that those strings were pretty bad since I play a spacing game with her. So am I a bad player for avoiding those strings on block or can someone explain to me why ppl use it???
 

Lulu

Well-Known Member
I have been playing Momiji since Ultimate and I have never really bothered to watch matchup footage of her. I know a few Momiji players and seen guides of her and I feel like I have a good understanding of her. But Im surprised that so many players love to use her double jump on block. I always thought that those strings were pretty bad since I play a spacing game with her. So am I a bad player for avoiding those strings on block or can someone explain to me why ppl use it???

You mean her Uzukaze :K: ?
 

Lulu

Well-Known Member
Using moves like 6pkk and then using all of the moves after outside of juggles

Well the 3rd attack in :6::P::K::K: is her Uzukaze :K:.

Anyway people use it on block because I think the Guad Breaks..... which even though has no guarantees is still good for psyching out your opponent.

Its also fantastic on a stunned opponent because it stops them from trying to run away from the Follow Ups.....

They key is to use it at the correct threshold to ensure you either get a Bound from her Tenku :P: or a Critical Burst from her Tenku :K:.

Atleast thats the idea..... I don't actually play Momiji..... lol I barely know her. :)
 

Force_of_Nature

Well-Known Member
Standard Donor
I have been playing Momiji since Ultimate and I have never really bothered to watch matchup footage of her. I know a few Momiji players and seen guides of her and I feel like I have a good understanding of her. But Im surprised that so many players love to use her double jump on block. I always thought that those strings were pretty bad since I play a spacing game with her. So am I a bad player for avoiding those strings on block or can someone explain to me why ppl use it???

Too be honest it's a bad habit that Momiji players have. It's not legit play, and is a gimmick. The main thing with Momiji is to utilize her safe attacks & strings on block if you do find your self in close-quarters combat. Or just spam 2P...
 
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