BT4P is godly even at a wall. Free wall-slam follow-up lol.
7P is a good option a avoid wake-up kicks after a 6PKKP ender. If you anticipate a mid wake up and you're not sure what to do, you could also do a light ground strike (2P to grounded opponent). This will condition them to wake up with a kick less often and tech roll more often over time.How will you guys do after 6PKKP [air juggle] end?
I usually choose to walk back/7P back or 9PK/66K low wu kick punish ,I have no idea to deal with mid wake-up kick except mid-kick hold.
It seems almost impossible to force tech after 6PKKP [air juggle] end.
This is an old but common problem for momiji,she seems always in disadvantage after 6PKKP air juggle end for no advantage frame nor blowing .
I'm not too familiar with Christie but I definitely know that Christie has the speed advantage in the match-up. Christie has an i9 jab and i11 6P, whereas Momiji has an i10 jab and i12 6P. Momiji has tons of other 12 frame moves though, such as K, H+K, 7K and 2P so I suggest using them against Christie. What I also do know is that you can use Momiji's 4P against Christie's Jakeiho stance and that shuts down a lot of Christie's options. Also you might want to play a bit more at mid-range since Christie's range is not the best.guys, anybody can shed some light on momiji christie matchup ? also does anybody knows some veteran christie players active on ps3 ? i new around here so don't know many people .
Awesmic I know ,he is a great Christie Player on PS3.guys, anybody can shed some light on momiji christie matchup ? also does anybody knows some veteran christie players active on ps3 ? i new around here so don't know many people .
awesmic? lol that's the same guy i played 2 hrs ago XD . i sent him a friend request, didn't get a response though . honestly, his pressure was so overwhelming i was more concerned about keeping christie out then getting my damage in . dead in mere seconds , that pressure
Anti Christie is a patience-required game,both for you and Christie.A true Christie player should have used to this though.awesmic? lol that's the same guy i played 2 hrs ago XD . i sent him a friend request, didn't get a response though . honestly, his pressure was so overwhelming i was more concerned about keeping christie out then getting my damage in . dead in mere seconds , that pressure
The Christie/Momiji MU is quite fair for the most part in my experience. The main thing to note is that Christie is most dangerous to Momiji in close range, particularly if she gets her cornered. In any other situation it's fairly even ground, though Christie's offensive pressure is a lot stronger than Momiji's in general. If you're at mid-range or further, Momiji gets the advantage on Christie thanks to her superior neutral game at these ranges. The key is to try and stay out of close range as much as you can by utilizing your i12 moves and your i10 jabs to halt her offense, thus making it difficult for her to generate any momentum. 6P, 7K, 2P, H+K, etc. will help you out. If Christie doesn't generate momentum on Momiji, then it will be that much harder for her to win.guys, anybody can shed some light on momiji christie matchup ? also does anybody knows some veteran christie players active on ps3 ? i new around here so don't know many people .
I have been playing Momiji since Ultimate and I have never really bothered to watch matchup footage of her. I know a few Momiji players and seen guides of her and I feel like I have a good understanding of her. But Im surprised that so many players love to use her double jump on block. I always thought that those strings were pretty bad since I play a spacing game with her. So am I a bad player for avoiding those strings on block or can someone explain to me why ppl use it???
Using moves like 6pkk and then using all of the moves after outside of jugglesYou mean her Uzukaze ?
Using moves like 6pkk and then using all of the moves after outside of juggles
I have been playing Momiji since Ultimate and I have never really bothered to watch matchup footage of her. I know a few Momiji players and seen guides of her and I feel like I have a good understanding of her. But Im surprised that so many players love to use her double jump on block. I always thought that those strings were pretty bad since I play a spacing game with her. So am I a bad player for avoiding those strings on block or can someone explain to me why ppl use it???