Isn't already tomorrow? ... Oh, well. Let's wait a bit longer T___T
Btw, some designs for Mai from KOF XIV's artbook. Let's hope some of these outfits will make it as DLC or in DOA5LR. Some of them are really gorgeous. I love A1, A2, B1, B2, F, I and J. The ones with the eyepatch are cool too, but maybe an eyepatch is too much for Mai.
@DestructionBomb it is true that PSN usually updates on Tuesdays but DOA DLC always releases Monday nights on Xbox One. Just gotta wait for the patch to use Mai though.
That happened to Naotora roo remember? We got gameplay of her around February 30th to March 3rd and she was released no sweat almost two weeks later. I don't think we're too far off, they already have everything for her done
That pretty much sounds like it. Mai is very versatile but while it took only until KOFXIV for Mai to really become strong, I can see her being pretty powerful here since DOA basically thrives on versatility to help out with mindgames and such.
People are like "Screw Mai" and I see heads on twitter making a change of heart because of gameplay lol. Anyway, Is that her actual theme in DOA?
EDIT: Wait I just realized something..............DB wins again on gameplay reveal lol. I thought it would be gameplay the first time, but then it was only information so I called it a draw. Till now there's gameplay.
The theme song is a faster up-to-date version of her main theme from the Fatal Fury series.
I am excited as hell. This is what I have gotten from the video:
0:08 = That move is based on Mai's far st.C (far standing hard punch). Mid punch and causes a stun on NH. So her "st.C" is her 8P attack.
She uses a punch in the mix and then performs her Shinobi Bachi (Her hcf+K) to finish the combo. PPPK... A special move within a string.
There is a wall splat on Shinobi Bachi.
0:13 = SS... P+K? I never seen that before. It looks like she using the "tail" of her clothing to attack the opponent like she does with her stand CD attacks (as of KOFXIII and KOFXIV). Whatever that move is causes a stun on NH. Seems to work sort of like Nyotengu's SSK but considering Mai's reputation, her's is probably a little faster. The last hit on PPK is her "close standing D" (her close standing hard kick). Ryuenbuu (which looks like the C version of it) is her 3PP... interesting. AH, of course she would have an air throw! As diabolical as it is, she can rack up some good damage from environmental floor hazards this way!
0:21 = Mai will start the combo off with her st.D (standing hard kick)... she didn't always have that move animation however as it shows up inconsistently throughout most cross-overs and KOF games (it was definitely present in KOFXIII and in CVS2).
Oh wow... Kagero no Mai is a quarter circle input I see... That string at the very end is based on Mai's df+B from KOF98. I loved using that move against Omega Rugal to slip underneath that fire ball of his (Gravity Smash).
0:24 = 2P+K is based on Mai's crouching C (crouching hard punch).
And, it looks like another one of my theories were right: Her DP+K from 98 is used as a Power Launcher. Beautiful. Just beautiful.
Then she jumps after the opponent to deliver a strike and the perform her air Musasabi... Jumping is 9P...
0:36 = After that fan attack, she uses her f+B from KOF98, which in that game is an overhead that can be utilized as a combo starter. In this game, it causes a sit-down stun.
Power Blow!!
She basically uses... TWO of her DM's in her Power Blow. First after striking the opponent with the initial input, she will perform her qcf+P where she will toss three fans at you (in her own games, the fans will burn if you use a strong version or if you are in Max mode). Then she performs her Chou Shinobi Bachi which is her qcbhcf+K input which can also be used in midair.