Ah I see! Similar too Virtua Fighter 5 (before Final Showdown) or recently Street Fighter V. Well, if it is not as shameless money mokaing as in Street Fighter 5 but more like VF5 then I would be alright with that.
Final Fantasy XV's Duscae region over time:
Tech demo, November 2014:
Great, natural lighting, high grass density and visibility radius but few trees or other objects, clearly unfinished yet.
Episode Duscae Demo, March 2015:
Adjusted lighting, less grass density and smaller visibility radius but more trees and other objects, area still unfinished around it's borders though.
Gamescom master version, August 2016:
Downgraded lighting, flatter but brighter and more colorful, even less grass density and even smaller visibility radius, swapped trees and bushes for different ones, LOD (level of detail in teh distance) is atrocious. D:
Retail version, end of 2016:
Lighting upgraded again (though not reaching Duscae or 2014 lighting), grass density the same as in Gamescom master version but the visibility radius is bigger. Added vegetation like trees and bushes, LOD of trees and bushes is a lot higher than in the Gamescom master version.
So which version do you like best?