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deathofaninja

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Goarmagon

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GameCube had far more power than the PS2
And it was fucked by its gimmicky storage medium. They handicapped that system for no other good reason other than to be different. It takes about 3 of those cute quirky disks to equal the storage capacity of one SINGLE layer DVD. Those publishing costs bro.

Similarly, the N64 could pull off amazing things and stay on par with disc consoles

No it could not. Outside of Nintendo themselves and Rareware no one bothered with the N64 for the most part.

The N64 was supposed to have way more exclusives that it lost to the PlayStation due to its insistence to stick with cartridges which kneecapped it. On paper the N64 had way more computational horsepower than the PlayStation but it didn't matter because in laymans terms it had a fucked up architecture(less fucked up than the Saturn though) that was compromised multiple times because they didn't have the balls to fully commit and compete. What made the 1st gen Playstation appealling that it was by far the easiest to code for, so much so that there exists an official homebrew kit for it. PS2 on the other hand got lucky with being the only show in town for like 2 years.

What would Nintendo gain from making a powerful system like what they did with the GameCube, nowdays?
Something substantive to go along with its experimental control scheme and portability idea, in case the idea/execution turns out to be shit. See, had the Wii U came out in 2006/7 with its specs instead of 2012 it would have been amazing and as good as the seventh gen was it would have been better as a result from the additional competition.
 

Tyaren

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And it was fucked by its gimmicky storage medium. They handicapped that system for no other good reason other than to be different. It takes about 3 of those cute quirky disks to equal the storage capacity of one SINGLE layer DVD. Those publishing costs bro.

Loved my cute, little Cube though. :3 The last Nintendo console that I was really content with.
And it's so compact and sturdy. It still functions perfectly after so many years...and dropping it a few times. >.>
 

Goarmagon

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Loved my cute, little Cube though. :3 The last Nintendo console that I was really content with.
And it's so compact and sturdy. It still functions perfectly after so many years...and dropping it a few times. >.>
Yes it is the strongest, most durable disk based console ever made. Its also the last Nintendo home console I bought. The controller is godlike too.
 

Rikuto

P-P-P-P-P-P-POWER!
The 3DS did not explode in popularity like the DS, but it's still very popular and sold and sells well.



Except the GameCube had far more power than the PS2 and that was like 15 years ago. Similarly, the N64 could pull off amazing things and stay on par with disc consoles, yet it lived mostly thanks to its first party line up of timeless masterpieces.
On the other hand, a good chunk of their consoles with gimmicks printed money (3DS, DS, Wii).
What would Nintendo gain from making a powerful system like what they did with the GameCube, nowdays? Losing to Sony again? Become an obsolete computer?

Horsepower does not sell a console. It's price, advertisement, piracy and word of mouth that do.
A lot of high selling consoles (PlayStation 1&2, Nintendo DS, Wii) had good advertising, were relatively cheap and could all be pirated easily.
Here in Italy, videogames took off with the PS1, and all the kids I knew had loads of pirated games.

Not to mention, PlayStations were never the most powerful consoles of their gens (not sure about 3 and 4), yet they still printed money.

Horse power definitely sells a console. It's why original Xbox and 360 sold, and it's why PS4 beat Xbone this time. But the issue is that there are three major competitors (four if we're talking PC) and really only one is winning the "most powerful" title within its space.

So if you can sidestep the issue of power and sell something nobody else is offering, that's better. That's the Nintendo strategy and its smart.
 

Hayabusiness

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@Goarmagon
First, if GameCube discs are a gimmick for you, then a lot of things can be gimmicks. Feels like you are grasping at straws here, to be honest.
A proper gimmick is something like the Wiimote's motion controls, it makes you do something in a weird way, even if you could easily do it with a controller. It affects gameplay.
GameCube discs did not change any gameplay aspects so how the heck is it a gimmick like the ones of the Wii and the Wii U? Because it's different for the sake of it? It's different to occupy less space and apparently to fit in a child's hand. Makes you think FOR WHAT PURPOSE but it is as game changing as waggle controls?????

Second, I am perfectly aware the PS1 was easier to develop games for. I am a huge Fire Emblem fan so I know all the ins and outs of this N64 issue.
That said, the PS1 is not as powerful as the 64. I have seen amazing looking games on the PS1, but is anything on par with Conker's Bad Fur Days? Rareware could work the system to its full potential and give us a game with almost next-gen (for the time) graphics. I've yet to see something that impressive on the PS1.

I'm not saying it was on par with the PS1 in regards to sales or development teams, I'm talking about power.

How could the 64 even compete? Piracy aside (the reason why the PS1 sold in this land of thieves, Italy), as you said, a lot more developers switched to Sony for the discs.
 

Goarmagon

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First, if GameCube discs are a gimmick for you, then a lot of things can be gimmicks. Feels like you are grasping at straws here, to be honest.

Nope, I am just speaking the truth here. Lack of real DVD support and added publishing costs for the sake of designing the disk to fit in a child's had is a fucking STUPID tradeoff and you know it. Especially seeing that it does nothing to protect the damn thing from scratches.
That said, the PS1 is not as powerful as the 64
I never said that it was. How did you read that I said the PS1 was more powerful? I just pointed out that few people didn't bother with pushing it to its limits besides rare and friends. It got a bunch of multi-plats that weren't optimized because of the architecture being a mess.
 

Tyaren

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Chrono Cross

chrono-cross-kid.jpg


Or basically almost anything by Squaresoft from about Parasite Eve onwards.

That is pre rendered and not actual in-game footage. ;) The N64 cartridges hadn't enough memory to store those kinds of cgi scenes though. So, yes, that is a plus on the PS' side.

Some multi platform games in comparison on both systems:

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Force_of_Nature

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That is pre rendered and not actual in-game footage. ;) The N64 cartridges hadn't enough memory to store those kinds of cgi scenes though. So, yes, that is a plus on the PS' side.

Some multi platform games in comparison on both systems:

maxresdefault.jpg


WphWpRu.png

I know, that's why I posted it ;). The in-game graphics of Chrono Cross were absolutely stunning also to be fair.
 

Rikuto

P-P-P-P-P-P-POWER!
The N64 had the power to do pre-rendered stuff, and it actually did in the case of Resident Evil 2. But it had to be compressed in a major way.

The system was more powerful but the cartridges were the memory bottleneck. In this way, you had a give and take relationship on graphics.
 

Hayabusiness

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Nope, I am just speaking the truth here. Lack of real DVD support and added publishing costs for the sake of designing the disk to fit in a child's had is a fucking STUPID tradeoff and you know it. Especially seeing that it does nothing to protect the damn thing from scratches.

I never said that it was. How did you read that I said the PS1 was more powerful? I just pointed out that few people didn't bother with pushing it to its limits besides rare and friends. It got a bunch of multi-plats that weren't optimized because of the architecture being a mess.

How is it a stupid trade off when it could do things just fine? I just don't see the problem. It's a weird choice if anything. It still had no problems running games.
Maybe, probably, I don't know, it would have been better with normal discs, but in the end it's all moot to the gameplay.
If you want to throw in issues such as publishing costs then fine, but don't say it's a gimmick, because it's far from a touch screen, a wiimote or a gamepad.

And I mentioned that because it was the point of my previous post, power. I simply pointed out the N64 was more powerful but still sold less for various reason... The main one being piracy all due to discs.

Chrono Cross

chrono-cross-kid.jpg


Or basically almost anything by Squaresoft from about Parasite Eve onwards.

It's because SquareSoft knew how to work with the console's limits with art direction. They knew it very well in the end so they could make amazing looking games, but nothing that makes you think "it almost looks nextgen" like Conker BFD.
This is only a talk about raw power though.

Chrono Cross, Xenogears, Vagrant Story, Breath of Fire IV (not Square) all look better art direction wise than Conker BFD to me, and that's what matter the most about graphics, to me.
Especially Chrono Cross.
 

Force_of_Nature

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It's because SquareSoft knew how to work with the console's limits with art direction. They knew it very well in the end so they could make amazing looking games, but nothing that makes you think "it almost looks nextgen" like Conker BFD.
This is only a talk about raw power though.

Chrono Cross, Xenogears, Vagrant Story, Breath of Fire IV (not Square) all look better art direction wise than Conker BFD to me, and that's what matter the most about graphics, to me.
Especially Chrono Cross.

Yes, that sounds about right, and was my point. Generation 5 graphics-wise essentially boiled down to a battle between Squaresoft & Rareware. I feel that losing Rare was a considerable loss for Nintendo. Microsoft buying Rare was the worst thing to happen to Rare, though on the otherhand, Square kinda went shit after merging with Enix. To put things in perspective I have a fair bit of nostalgia with regards to how godlike Square & Rare ("Raresquare"?) were in generation 4 & 5.
 

Hayabusiness

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Yeah, not to say they have not given us good games after their turning points (much, much less than usual though), but it really makes you think when both companies had large chunks of employees turn away from them to form their own studios (the Perfect Dark team and Monolith Soft, for early examples, and for recent ones, Playtonic and a lot of Square people going freelance...).
 

Argentus

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That is pre rendered and not actual in-game footage. ;) The N64 cartridges hadn't enough memory to store those kinds of cgi scenes though. So, yes, that is a plus on the PS' side.

Some multi platform games in comparison on both systems:


WphWpRu.png

I'm not gonna lie, I prefer the PS1 version just because it gives him that cocky Top Gun eyebrow XD


Also I remember I had Spider-Man
Spider-Man_2000_game_cover.jpg

On both PS1 and Nintendo 64, and the Nintendo 64 couldn't handle the cutscenes, apparently, and had to replace them all with still images OF the cutscenes with subtitles, doing a "comic book panel" thing instead.

ps1 Cutscenes

N64 Cutscenes

(god I miss that game)
 

Goarmagon

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Ahh well it is what it is. as it stands Nintendo has an uphill battle with me when it comes to convincing me to part ways with my money..unless the tablet portion has the functionality of a stand alone tablet. We will see.

The system was more powerful but the cartridges were the memory bottleneck. In this way, you had a give and take relationship on graphics.

This.

Also internally it didn't have enough ram to handle the horsepower of the CPU(hence why you needed the expansion pak for the later Rareware stuff).

Okay I'm done with it I promise.
 
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VirtuaKazama

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Ahh, Spider-Man on the PS1... Loved that game.

And yeah, Nintendo 64 did have that Expansion Pak. IIRC, there were certain games that required you to use the Expansion Pak like Donkey Kong 64 and Perfect Dark. In fact, they were the only two games that you had to use the Expansion Pak, however DK64 prevents you from playing the game if you don't have the add-on.

The Sega Saturn was supposed to have one as well, but that never happened since the Saturn sold poorly in North America. Thus making it discontinued in 1998.
 

Goarmagon

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Ahh, Spider-Man on the PS1... Loved that game.

And yeah, Nintendo 64 did have that Expansion Pak. IIRC, there were certain games that required you to use the Expansion Pak like Donkey Kong 64 and Perfect Dark. In fact, they were the only two games that you had to use the Expansion Pak, however DK64 prevents you from playing the game if you don't have the add-on.

The Sega Saturn was supposed to have one as well, but that never happened since the Saturn sold poorly in North America. Thus making it discontinued in 1998.
Actually you could eliminate the loading times with the ram carts for the CPS2/SNK games on the Saturn and more or less make them arcade perfect.
 
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