ScattereDreams
Well-Known Member
In DOA5 Eliot's mid punch hold leaves him at +10, thus guaranteeing a 7p 9 frame punch stun. Same with his mid kick hold = +10. Unfortunately hes only at +5 after 2p+g, so nothing there. As for his parry, he's at +16, he gets no guaranteed launcher. Choryu is i13, and I even buffered the input so it comes out instantly, but CPU was still able to block it. Don't know what was going on there.
In the guide, his parries give him +20, the in game frame data is +16
EDIT: I don't know what's the deal with the frame data, but anyways. I'm guessing since even though I buffered the input for Choryu, the dash still registers and it takes a few frames. After his parries, 9kk is the only launcher I've found to be guaranteed; it's i13. Take note that 9kk is not a true launcher, although the second kick is difficult to hold if your opponent didn't buffer a hold command. So here's a nice combo for parries. ~ ~
In the guide, his parries give him +20, the in game frame data is +16
EDIT: I don't know what's the deal with the frame data, but anyways. I'm guessing since even though I buffered the input for Choryu, the dash still registers and it takes a few frames. After his parries, 9kk is the only launcher I've found to be guaranteed; it's i13. Take note that 9kk is not a true launcher, although the second kick is difficult to hold if your opponent didn't buffer a hold command. So here's a nice combo for parries. ~ ~