You guys realize Mila's 3f+k will actually crush high and mid attacks when she's at a disadvantage right? I cant remember how much disadvantage is needed, but Jeffcore does it to me all the time. Making that move guard break while having it also being able to crush and guarantees a ground throw/force tech would just be asinine.
Wait, what? 3f+k, the forward flip kick, crushes high and mid? The fuck? That's bizarre.
Making 3f+k a guard break would be fucking insane. Maybe 9p could guard break if she really needed another one, but I kind of think 7k charge, 66p and 66k are pretty goddamn good. Hell, Tina should have a good mid guard break but hers only works if you're spaced just exactly right and even then you basically get your choice of 6p or p. 66k you just kind of do whenever, oh hey, +3. I know she's BT but her BT moves aren't that slow. You should still be able to use p or BT 4k most of the time if I remember correctly. 66p is the same thing except if you're at a wall it's a direct trip to fuckedville. So, no.
If anything, Mila would benefit from more damage on throws (I don't think going up to 45 or 50 damage on 214f+p would be out of the question) and a decent pseudo force tech. 3f+k doesn't cut it for that, it's hardly a pseudo force tech if you end up at even. I'd rather p+k to mount but if I had to ask for a better option that'd be it cause her low juggles suck. Or just let p+k get a mount from lower juggles.