you live in kentucky bro? we gotta do some casuals lol
You don't understand how ridiculous it is to fight Jann Lee. He is essentially, an easy character to play as, with every tool he needs to win the game. Sidestepping him does help, until he throws in another string, since they end up hitting you after sidestep. His 66T leads to a good stun game, he has a good unblockable he can throw to mix up, fast moves, damaging throws, but worst of all, ridiculously high damage off of stupid combos. Just by playing a simple stun game (which he is already good at due to delayable attacks and dragon stance) he can take away up to 67% of your life bar.
Honestly, I don't mind if a character is good, but the amount of damage he does for minimal amount of effort is just stupid, even you must admit it. In the end, that's what it comes down to. Jann Lee is an easy character who can win with minimal to almost no effort.
Man i wanna fight you again RyuJin, there's just a different kind of rush when going against top players.
Also to be on topic, i request Mila's 3h+k to do guard break.
Her OH is beat by low throw which will always be high counter.I would have to strongly disagree. She don't need more of a chance to open you up for an OH. That move is pretty much already safe and give you a free ground grab on hit.
Her OH is beat by low throw which will always be high counter.
I don't think she has that much time to react (in frames) and still i believe every other character could react on low throws (grapplers definitely).If her 3H+K is a guard break you won't have enough time for a low throw. She would pretty much get a free OH.
I don't think she has that much time to react (in frames) and still i believe every other character could react on low throws (grapplers definitely).
I just want that move to guard break.
you live in kentucky bro? we gotta do some casuals lol
Man i wanna fight you again RyuJin, there's just a different kind of rush when going against top players.
Also to be on topic, i request Mila's 3h+k to do guard break.
But what reason would the move need to guard break if it's safe, and has a guaranteed on hit? Just for it to do it isn't really a good, or logical reason for a buff. Either a guard break is going to give you an advantage, or it's not. If it's not there is no need for her to have it. If it is there is no need for her to have it. Also a guard break recovery can be pretty slow, and even if she wouldn't be fast enough to get an OH, she can just do 3H+K again and get a free ground grab which I'm sure would be quick enough after recovery.
You said it, for an offensive hold(and i don't think it will be guaranteed), if this move is blocked she's safe but her advantage is lost.
Guard break is not the same as advantage on block. Would it suffice for you if this move would be guard break but with the same frame data?
You don't seem to understand the fact that virtually all of Mila's moves are unsafe. Every full string blocked by Mila leaves her open to a guaranteed grab. Try it with Tina, do KP with Mila and have Tina grab right after. The grab is guaranteed. Mila has virtually no guard breaks aside from a slow super punch and Bass kick, her TD's are easily breakable and DO NOT put you in a guessing game, since all you have to do is freaking low throw in order to escape a TD, the only 50/50 you will be getting is either a mid punch, low punch, slow knee launcher, or a grab, which is pretty much it. Go test it out. Try grabbing at the end of her punch strings, watch it hit every time.You're requesting a Guard Break which means if you are hit by 3H+K it leaves you in a guard break animation. That should give her enough time to recover from a safe move like that. Even if another 3H+K, or follow up OH wasn't guaranteed you are still put into a 50/50 guessing game like you already are with her OH alone. Because of this adding a guard break to the mix would make her worse than she needs to be. Infact it wouldn't even be 50/50 anymore. It would be more of a 85/15.
You don't seem to understand the fact that virtually all of Mila's moves are unsafe.
You don't seem to understand the fact that virtually all of Mila's moves are unsafe. Every full string blocked by Mila leaves her open to a guaranteed grab. Try it with Tina, do KP with Mila and have Tina grab right after. The grab is guaranteed. Mila has virtually no guard breaks aside from a slow super punch and Bass kick, her TD's are easily breakable and DO NOT put you in a guessing game, since all you have to do is freaking low throw in order to escape a TD, the only 50/50 you will be getting is either a mid punch, low punch, slow knee launcher, or a grab, which is pretty much it. Go test it out. Try grabbing at the end of her punch strings, watch it hit every time.