Yes or No to Patch?

Do you plan to play DOA5 more after reviewing patch details?


  • Total voters
    99

P1naatt1ke1tt0

Active Member
Ohhh ok. Seems like they share similar views as Japan. Poor US, were all alone.

No, you got the wrong idea, it was an isolated group and certainly didn't represent all Europeans. We have a variety of opinnions here.

Really? I have never heard anyone say DOA4 is better than DOA5. Where do you guys find these people?

No, they weren't scrubs, they were very good, I'll PM the name of their leader (lol) to you so as not to put his name to dirt.
 

Raansu

Well-Known Member
Really? I have never heard anyone say DOA4 is better than DOA5. Where do you guys find these people?

There are several of them on this site. Most people on gamefaqs and probably many on DoAW would say the same. Scrubs don't like learning how to play, they just want a back door out of everything so clearly they would like DoA4 over 5.
 

Omegan Eckhart

Well-Known Member
No, you got the wrong idea, it was an isolated group and certainly didn't represent all Europeans. We have a variety of opinnions here.



No, they weren't scrubs, they were very good, I'll PM the name of their leader (lol) to you so as not to put his name to dirt.
Oh that is why you PM'ed me Ariana's name. She is a scrub, every time I enter the lobby she leaves and refuses to fight me. The connection is silky smooth but she can't beat me so she simply refuses to fight me at all.

I always catch her on something like a 10 win streak against low level players, but a soon as she sees me in the line up she high tails it out of the lobby immediately. I got no respect for players like that. I would have to count on both hands how many times she has done it, in fact she did it earlier today.

Someone who only plays against people they know they can beat is a scrub.
 

Haipa Sonikku

Active Member
All of the top Mila players have dropped her. Her nerfs were unwarranted and I'm not going to thank Team Ninja for it by forcing myself to keep playing the character. They nerfed Helena, so I switched to Mila, now they nerf Mila for no reason. I'm done.

Look. I don't know you in person (although I personally know of and stay in the same area of a well known strategy guide writer that does) . However I do know this. Don't quit. You've invested a lot of time in this just to throw it away. You love this and I can tell easily simply because of your enthusiasm level at SCR & you're still involved in the scene i.e. IPL though the balance between promotion and participation is hard.

This is just the reality consequence of what I've been saying for a long time. That fighting games should be released on the Arcade platform first. That's why back in '97, DOA on the Saturn was solid. Why in 2000, DOA 2 was solid. Then it went to hell with DOA 3 since i.e. by lowering the Hold points to 3. You already know on DOA 4. If this had came out in the Arcade in JPN and with some sort of International release, then only the most dedicated would have found all the faults before the eventual consumer release. I've repeated asked Team NINJA directly via Twitter for an Arcade DOA 5++ (as a play to the Arcade version based off PSOne version) and ironically, their response was that it was to be released on the Vita. They could have simply just released on the System 369 board but then would have to go through Namco. Uh huuh.

THIS is what separates DOA from Tekken and Virtua Fighter (offline player base and 3D fundamentals i.e. sidestepping) and there'll always be some sort of problem unless Tecmo gets back in the Arcade game. People would say, what about Capcom? Well as reported by an IR report, it was broken down to 60% NA, 30% EU, 10% JPN. (http://www.capcom.co.jp/ir/english/interview/2011/vol04/03.html). Tekken is the most balanced on the competitively participation level 70/30 (Casual/Competitive) where as VF is quite the opposite (I'd say 30/70) with DOA after 5 at 90/10 (around the same as Soulcalibur). 3D polygon graphics are ubiquitous and not unique anymore.

In short, what's old is new again.
 

Raansu

Well-Known Member
1. The arcade scene is dead. Even if it wasn't, putting DoA in the arcades wouldn't fix anything. The Japanese hated DoA3 and liked DoA4 and wanted DoA5 to be more like DoA4. They will always get their way because it is a Japanese developed game.

2. DoA3 was the best competitive version of DoA to ever release. So no, it didn't start going downhill with DoA3. It started going downhill with DoA4 where they removed every single mechanic in the game aside from the basics and added a ridiculous stun system and made everything and the kitchen sink cause a stun while removing ways to avoid the hold.

DoA will always be dead on arrival with every version until TN pulls their head out of their ass and listen to the correct people.
 

Berzerk!

Well-Known Member
I wouldn't say blankly that the Japanese like doa4 over 5 in the context of a hypothetical arcade release. The arcade players in Japan are a different breed and would have their own perspective.
It would make sense just to build their base and their credibility to do a Jpn only arcade version but who knows if they have a distro channel for that anymore. Maybe a Sega collab would work
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
Raansu said:
1. The arcade scene is dead. Even if it wasn't, putting DoA in the arcades wouldn't fix anything. The Japanese hated DoA3 and liked DoA4 and wanted DoA5 to be more like DoA4. They will always get their way because it is a Japanese developed game.

2. DoA3 was the best competitive version of DoA to ever release. So no, it didn't start going downhill with DoA3. It started going downhill with DoA4 where they removed every single mechanic in the game aside from the basics and added a ridiculous stun system and made everything and the kitchen sink cause a stun while removing ways to avoid the hold.

DoA will always be dead on arrival with every version until TN pulls their head out of their ass and listen to the correct people.

-And this is why I am not playing Doa5. The game is not fun, and I feel we were lied to if you ask me. We put all this hype in the game...especially after the E3 build. Was told the game was going to be for competitve players, and we get another Doa4. It makes absolutely no sense to cater to the smallest player base, when the smaller base of players bring far few dollars to the table. Bring far few competitive players and game recognition.

-If we were listened to, we would have had far more people playing this game than we do now. The game would be praised and touted for being one of the best fighters of this generation. But it is not, and we have people leaving the game, and writing it off as garbage.
 

tnzk

Member
The Japanese hated DoA3 and liked DoA4 and wanted DoA5 to be more like DoA4.

One has to wonder who those Japanese players were. Remember, we're talking about a 360 exclusive with no arcade release. Even that Japanese dude that married a pillow would cock an eyebrow at this circumstance.
 

Omegan Eckhart

Well-Known Member
-And this is why I am not playing Doa5. The game is not fun, and I feel we were lied to if you ask me. We put all this hype in the game...especially after the E3 build. Was told the game was going to be for competitve players, and we get another Doa4. It makes absolutely no sense to cater to the smallest player base, when the smaller base of players bring far few dollars to the table. Bring far few competitive players and game recognition.

-If we were listened to, we would have had far more people playing this game than we do now. The game would be praised and touted for being one of the best fighters of this generation. But it is not, and we have people leaving the game, and writing it off as garbage.
This game is not DOA4, we have real side steps, unholdable stuns, CB, counters that require better timing, recover slower and do less damage. Is there more that could be done to improve the game? Of course there is, but don't forget we got a lot of the things we asked with DOA5. Saying we got another DOA4 really sells this game short.
 

Raansu

Well-Known Member
One has to wonder who those Japanese players were. Remember, we're talking about a 360 exclusive with no arcade release. Even that Japanese dude that married a pillow would cock an eyebrow at this circumstance.

I asked Shimbori in person why DoA4 was changed so dramatically from the early builds we saw of DoA4 (that played MUCH closer to 3.1) to the launch of DoA4 and his exact response was that the Japanese did not like DoA3. So no, we don't have to wonder anything.

This game is not DOA4, we have real side steps, unholdable stuns, CB, counters that require better timing, recover slower and do less damage. Is there more that could be done to improve the game? Of course there is, but don't forget we got a lot of the things we asked with DOA5. Saying we got another DOA4 really sells this game short.

It's basically DoA4.5, so no, calling it another DoA4 is not selling it short. Putting band-aids on top of a flawed system isn't exactly fixing anything.
 

grap3fruitman

Well-Known Member
Standard Donor
-And this is why I am not playing Doa5. The game is not fun, and I feel we were lied to if you ask me. We put all this hype in the game...especially after the E3 build. Was told the game was going to be for competitve players, and we get another Doa4.
I'm honestly shocked to hear VP's distaste for DOA5. I thought he would have been in the same boat as Wah and Rikuto but I guess not.

It's basically DoA4.5, so no, calling it another DoA4 is not selling it short. Putting band-aids on top of a flawed system isn't exactly fixing anything.
Honestly, I kind of wish they would start fresh instead of trying to work on top of what's essentially DOA4's engine or maybe just start by further back than DOA4, even going as far as using DOA1 as a base and building on top of that.

My main gripe with the series is how it has become almost exclusively about "mix-ups" and thus "guessing." Despite what most people claim, that isn't what DOA is about and the changes we're asking for are to bring the series back to its roots. Not sure who I'm talking to though...
 

Doug Nguyen

Well-Known Member
At this point the best they could do is offer a 1.03 or 1.04 option un the same way you can choose to play ssf4 or ssf4ae.
I wouldnt wanna split the DOA community up. We're already tiny as it is. Street fighter on the other hand can have edition after edition and be fine.
 

shunwong

Active Member
Doug Nguyen said:
I really wanna try out DOA3 now. And since you mention 3.1 which version is it now?

I plan on buying 3.2 soon.

3.0 American version

3.1 Japanese version

3.2 European version (not as good as 3.1 but better than 3.0 it seems)
 

Doug Nguyen

Well-Known Member
I plan on buying 3.2 soon.

3.0 American version

3.1 Japanese version

3.2 European version (not as good as 3.1 but better than 3.0 it seems)
Ohhh ok. Are they that different though? And funny that japan got 3.1, since americans love that version so much.
 

Zeo

Well-Known Member
Ohhh ok. Are they that different though? And funny that japan got 3.1, since americans love that version so much.
The funny thing about that is that chances are if DOA3 did get a re-release it would most likely be 3.0 as it was the american version, or 3.2 being the "latest" version.
 

Rikuto

P-P-P-P-P-P-POWER!
The funny thing about that is that chances are if DOA3 did get a re-release it would most likely be 3.0 as it was the american version, or 3.2 being the "latest" version.

Or a bastardized "updated" version that removed everything that made the game good.

Though one would pray no such thing ever happens.
 
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