Been playing hella umv3 and marvel infinite lately, and I have to say, starting games with X factor was an incredibly suspect design choice, glad that got dropped
honestly, after DOA5 and DOA6 i wish they'd just dump the whole sidestep mechanic and just buff sidewalking so you dodge linear attacks by just walking into the back/foreground
you know what's great about NOT being a fan of a long running franchise? you can just enjoy new the shit w/o being shackled by the conventions of older titles
Ryu players, what the heck am I supposed to do after I land his advance hold launchers? finishing the Izuna follow up seems to yield the most damage but surely there's more optimal stuff
man, just been getting my ass whooped in every ground based 2D fighter I enjoy, but I've been doin' work in all the air dashers I play, clearly this is sign from the universe
hmmm, focus on upcoming Guilty Gear Strive, the airdasher I don't like but ppl play, or focus on Arcana Heart 3 LMSSX, the airdasher I like but no one plays. decisions, decisions...
"Adjusted to allow the hit character to choose between standing/crouching positions after the hit lands." sounds like a big deal, but in practice it doesn't seem to change much