Zeo
Well-Known Member
- [NEW MOVE] added sidestep P+K.
- Changed sidestep speed. (Buff?)
- 2_6P: shortened the input window for 6 (direction) when performed while crouching. This makes it easier to perform 6_P.
- 2_6PP: changed disadvantage on guard from -6 to 0F.
- 43P2 or 8P+K: fixed an issue that made it hit crouching opponents.
- 46P+K: changed damage from 25 to 32.
- 2_46P: changed damage from 30 to 35.
- P+K: changed to allow derivative followup moves even after a Critical Finish.
- 466P+K: changed damage from 50 to 62.
- 6KP: Increased re-launch height when hitting a juggled opponent.
- 214P+K: added sidestep tracking.
- H+KP: made it easier to hit juggled opponents.
- 3H+KP466P+K: changed damage from 33 to 38.
- 2H+KPP: changed damage from 5, 10, 30 to 10, 18, 35.
- 2H+K: corrected the hit reaction on back-turned crouching hit.
- Back turned P+K: changed startup from 13 to 11F. (God yes.)
- Back turned 2H+K: changed disadvantage on guard from -1 to -11.
- Back turned 2P: changed to have the same performance as 3P+K.
- Back turned 2K: changed disadvantage on guard from -11 to -9, corrected hit reaction on back-turned crouching hit.
- 2T: fixed the long recovery of the grab motion. (No more wakeup kick guessing?)
- Sidestep P: changed startup from 33 to 29F.
- Sidestep K: changed hit reaction on Counter hit or higher to low spin stun.
- Fixed an issue that sometimes triggered H+KP from about the 3rd frame of H+K when buffering the H+KP input.
You guys... we all just got a lot stronger. I hope you're a sidestep happy Akira like me. >
- Changed sidestep speed. (Buff?)
- 2_6P: shortened the input window for 6 (direction) when performed while crouching. This makes it easier to perform 6_P.
- 2_6PP: changed disadvantage on guard from -6 to 0F.
- 43P2 or 8P+K: fixed an issue that made it hit crouching opponents.
- 46P+K: changed damage from 25 to 32.
- 2_46P: changed damage from 30 to 35.
- P+K: changed to allow derivative followup moves even after a Critical Finish.
- 466P+K: changed damage from 50 to 62.
- 6KP: Increased re-launch height when hitting a juggled opponent.
- 214P+K: added sidestep tracking.
- H+KP: made it easier to hit juggled opponents.
- 3H+KP466P+K: changed damage from 33 to 38.
- 2H+KPP: changed damage from 5, 10, 30 to 10, 18, 35.
- 2H+K: corrected the hit reaction on back-turned crouching hit.
- Back turned P+K: changed startup from 13 to 11F. (God yes.)
- Back turned 2H+K: changed disadvantage on guard from -1 to -11.
- Back turned 2P: changed to have the same performance as 3P+K.
- Back turned 2K: changed disadvantage on guard from -11 to -9, corrected hit reaction on back-turned crouching hit.
- 2T: fixed the long recovery of the grab motion. (No more wakeup kick guessing?)
- Sidestep P: changed startup from 33 to 29F.
- Sidestep K: changed hit reaction on Counter hit or higher to low spin stun.
- Fixed an issue that sometimes triggered H+KP from about the 3rd frame of H+K when buffering the H+KP input.
You guys... we all just got a lot stronger. I hope you're a sidestep happy Akira like me. >