The Smartass Mk.II
Ayane isn't that different in terms of throw punishment, but she did get some tweaks. She's a bit more punishable because she lost some of her Guard Break moves from DOA5, but she's still pretty much the same old punishable risky character and you have the pay her the same amount of attention you did before.
(-1)(-11)(-13) (
) (NT)(T)(T)(NT)
(-1)(-6)(-7) (
) (NT)(T)(T)
(-1)(-6)(-9)(-30) (
) (NT)(T)(T)(NTx2)
(-1)(-6)(-10)(-12) (
) (NT)(T)(NT)(T)
(-1)(-6)(-10)(-7) (
) (NT)(T)(NT)(T)
(-1)(-6)(-10)--(-8) (
) (NT)(T)(NT)(NT)
(-1)(-6)(-10)--(-19)(-12)(-17) (
) (NT)(T)(NT) (T)(T)(T)
(
BT ) (-15)(-11~-14) (
) (T)(T) (Note: BT
is -10~-11 on block)
(
BT ) (-10)(-11~-14) (T)(T) (
) (Note: BT
is -10~-11 on block)
(-14)(-14) (
) (NT)(T)
(-10) (
) (NT)
(-9)(-7) (
) (NT)(NT)
(-10)(-13)(-13~-14) (
) (T)(T)(T)
(-12)(-18)(-17) (
) (NT)(NT)(NT) (Note: Only punishable in corners or when back is to the wall)
(-7) (
) (NT)
(-30) (
) (NT)
(-10~-12) (
) (NT)
(-9~-12) (
) (NT)
(-16)(-13)(-11) (
:mid) (NT)(T)(NT) (Note:
is +1 and a tool frequently used by Ayane players, but you can duck the second hit and interrupt with
or
, though you have to either be fuzzy guarding or straight up ducking, which is risky against Ayane, but if you do duck the second kick, then you'll be at significant frame advantage)
(-5)(-14)(-10) (
) (T)(T)(T)
(-5)(-14)(-30) (
) (T)(T)(NT)
(-9)(-15) (
) (NT)(NT)
(-9) (
) (T)
(-11) (
) (NT)
(-16)(-8) (
) (T)(T)
(-16~-17) (
) (T)
SS (-9) (
) (T)
SS (-7) (
) (T)
SS (-12) (
) (NT) (Note: Same as
)
(-8) (
) (NT)
(-12) (
) (T)
BT (-15) (
) (NT)
BT (-7)(-8)(-14)(-8) (
BT ) (
) (NT)(NT)(NT)(NT)
BT (-29) (
) (NT) (Note: You can get loads of hits on her that would guarantee a combo, except
. I'd suggest going for
and then going for
)
BT (-7)(-10) (
) (NT)(T)
BT (-30) (
) (NT)
(-10) (
) (NT)
(-1)(-11)(-13) (
) (NT)(T)(T)(NT)
(-1)(-6)(-9)(-30) (
) (NT)(T)(T)(NTx2)
(-1)(-6)(-10)(-12) (
) (NT)(T)(NT)(T)
(-1)(-6)(-10)--(-19)(-12)(-17) (
) (NT)(T)(NT) (T)(T)(T)
(
BT ) (-15)(-11~-14) (
) (T)(T) (Note: BT
is -10~-11 on block)
(
BT ) (-10)(-11~-14) (T)(T) (
) (Note: BT
is -10~-11 on block)
(-14)(-14) (
) (NT)(T)
(-10)(-13)(-13~-14) (
) (T)(T)(T)
(-12)(-18)(-17) (
) (NT)(NT)(NT) (Note: Only punishable in corners or when back is to the wall)
(-30) (
) (NT)
(-10~-12) (
) (NT)
(-9~-12) (
) (NT)
(-16)(-13)(-11) (
:mid) (NT)(T)(NT) (Note:
is +1 and a tool frequently used by Ayane players, but you can duck the second hit and interrupt with
or
, though you have to either be fuzzy guarding or straight up ducking, which is risky against Ayane, but if you do duck the second kick, then you'll be at significant frame advantage)
(-5)(-14)(-10) (
) (T)(T)(T)
(-5)(-14)(-30) (
) (T)(T)(NT)
(-9)(-15) (
) (NT)(NT)
(-9) (
) (T)
(-11) (
) (NT)
(-16~-17) (
) (T)
SS (-9) (
) (T)
SS (-12) (
) (NT) (Note: Same as
)
(-12) (
) (T)
BT (-15) (
) (NT)
BT (-29) (
) (NT) (Note: You can get loads of hits on her that would guarantee a combo, except
. I'd suggest going for
and then going for
)
BT (-7)(-10) (
) (NT)(T)
BT (-30) (
) (NT)
(-14)(-12) (
) (NT)(NT)
(
) (-15)(-17) (
) (T)(T)
(-8)(-12) (
) (NT)(NT)
(-10)(-13) (
) (T)(T)
(
) (-9)(-12) (
) (NT)(NT)
(
BT ) (-16)(-14) (
) (T)(T)
BT (-10) (
) (NT)
BT (-13) (
) (T)
BT (-15) (
) (T)
BT (-29~-30) (
) (NT)
(-10) (
) (NT)
BT (-5) (:mid) (NT)
(-5) (
) (NT)(NT)
(-5) (
) (NT)
(-1)(-11)(-13) (
) (NT)(T)(T)(NT)
(-1)(-6)(-9)(-30) (
) (NT)(T)(T)(NTx2)
(-1)(-6)(-10)(-12) (
) (NT)(T)(NT)(T)
(-1)(-6)(-10)--(-19)(-12)(-17) (
) (NT)(T)(NT) (T)(T)(T)
(
BT ) (-15)(-11~-14) (
) (T)(T) (Note: BT
is -10~-11 on block)
(
BT ) (-10)(-11~-14) (T)(T) (
) (Note: BT
is -10~-11 on block)
(-14)(-14) (
) (NT)(T)
(-10)(-13)(-13~-14) (
) (T)(T)(T)
(-12)(-18)(-17) (
) (NT)(NT)(NT) (Note: Only punishable in corners or when back is to the wall)
(-30) (
) (NT)
(-10~-12) (
) (NT)
(-9~-12) (
) (NT)
(-5)(-14)(-30) (
) (T)(T)(NT)
(-9)(-15) (
) (NT)(NT)
SS (-12) (
) (NT) (Note: Same as
)
(-12) (
) (T)
BT (-15) (
) (NT)
BT (-29) (
) (NT) (Note: You can get loads of hits on her that would guarantee a combo, except
. I'd suggest going for
and then going for
)
BT (-30) (
) (NT)
(-14)(-12) (
) (NT)(NT)
(
) (-15)(-17) (
) (T)(T)
(-8)(-12) (
) (NT)(NT) (Buffer quickly)
(-10)(-13) (
) (T)(T) (Buffer quickly)
(
) (-9)(-12) (
) (NT)(NT) (Buffer quickly)
(
BT ) (-16)(-14) (
) (T)(T) (Buffer normally)
BT (-10) (
) (NT) (Very hard to buffer)
BT (-13) (
) (T)
BT (-15) (
) (T)
BT (-29~-30) (
) (NT)
Pretty much whatever listed for
(-12)(-18)(-17) (
) (NT)(NT)(NT) (Note: This is probably the only sure way of punishing this move, but you have to be on point. Since the string jails, you might as well hold down
and keep plinking
. Keep in mind though, that if
comes out, the second kick would always whiff on hit, so maybe you might want to get the timing down and not screw yourself, unless she did it against the wall.
Anything
There are some situation where either thanks to slow escaping or the other player's ignorance, they'd give you opportunities where you can deal major damage.
In situations where you block something like
or BT
, I'd suggest going for
>
for something simple or you could do
>
for either possible CB setup or just launch and deal you damage. Otherwise you can dash in on her and in the case of her
, she ends up in BT and ends up eating some nasty damage, especially if it's on water.
Keep in mind that good Ayane players will simply stick to basic poking and stunning and moves like BT
is used in psuedo-force-tech/force-tech situations and
is rarely used in the neutral game if at all.
However, a whiffed BT
, you can potentially do more than half-life damage as she's in BT and in Hi-Counter state due to being in throw recovery and you'll have access to your nasty combo starters like
and
.