I'm tired of wake-up kicks and the ever so annoying wake-up kick stun, so I've started just using 9P, it punishes low wake up kicks and if you manage to time it you take minimal damage from mid wake-up kicks and fall so you can use your wake-up kick on them. Usually after eating that once and by that I mean 9PP , 2, H+P. Once they catch on that it's a mid punch and try to hold it they can always take a ride on the windmill back breaker ~ If this happens to be old news to everyone I'll just say that I'm going to be taking this 9P to the lab and see if I can make a force tech combo out of his low wake-up kick punish.. now won't that be wonderful. P.S The following isn't meant for everyone if you know of or have been using this then just leave it for those who haven't been or need help on oki for Bayman.
EDIT: Okay so here's how it works
In anticipation of a low wake up kick start using
at the beginning of the animation, smart players won't try mid wake-up kicks on Bayman due to the mid parry but if they do happen to catch you with it during
as long as you employ the same timing you will get hit by wake-up kick while jumping which does minimum damage and puts you on your back for your wake up kick.
Next
, this is your force tech move after a successful
on low wake up kick it sets up a few moves that can hit ; however as the rest of the force techs none seem guaranteed but the option of D.D.T or simply relaunching is always viable as you can launch into his air force tech which only works if they don't tech.
Also
can cause a force tech if the first hit hits on block but the second connects you can use any force tech you want actually I swap between
and
for preference and to keep them guessing really , with
I generally follow up with windmill back breaker. As for
there are many options generally so .. be diverse!
EDIT: The powers of
are just amazing if both hits connect you are allowed a
and
force tech the timing for
is a little strict as , well it's not timing more so it's the spacing but both force techs are possible just don't hesitate on
or they can tech out of it. Sometimes though don't risk it if their hp is low enough just get your ground throw.