created this thread to tell you about the wonders of and his various turn around stuns such as and
basically the only thing i want to say about his turn arounds is that they work now. Before he hit them too far away to capitalize on it, now it provides a free launch into about 100 damage juggle
ex: (, , , , ) two hits gives me 99 damage
you can also use (,,,,,) for 105 damage
keep in mind you can do this neurtral and in stun, but if they are critical the turnaround will knock them down instead.
edit: special thanks to Forlorn Penguin for helping me find good follow ups
on to this is important as it enables Bayman to stun his opponent while entering BT keep in mind he can ONLY perform the following techniques right while they're stunned so pick your poison and dish out the pain. To use this effectively you need to be able to react quickly the second you see them block it smash to get some distance before you are counter attacked.
, mid kick sitdown stun, can get some serious height with go nuts
, low punch trip into a sit down stun,same deal
, CB your opponent before they even realize whats happened.
as you can tell we got some good mid level moves which means you can condition them for a counter and go for his BT putting THEM in back turn, though now your close enough to go for a grab in addition to what ive posted above.
there is probably more that ive missed and ill edit later, but for now happy to finally contribute something to the Bayman community
basically the only thing i want to say about his turn arounds is that they work now. Before he hit them too far away to capitalize on it, now it provides a free launch into about 100 damage juggle
ex: (, , , , ) two hits gives me 99 damage
you can also use (,,,,,) for 105 damage
keep in mind you can do this neurtral and in stun, but if they are critical the turnaround will knock them down instead.
edit: special thanks to Forlorn Penguin for helping me find good follow ups
on to this is important as it enables Bayman to stun his opponent while entering BT keep in mind he can ONLY perform the following techniques right while they're stunned so pick your poison and dish out the pain. To use this effectively you need to be able to react quickly the second you see them block it smash to get some distance before you are counter attacked.
, mid kick sitdown stun, can get some serious height with go nuts
, low punch trip into a sit down stun,same deal
, CB your opponent before they even realize whats happened.
as you can tell we got some good mid level moves which means you can condition them for a counter and go for his BT putting THEM in back turn, though now your close enough to go for a grab in addition to what ive posted above.
there is probably more that ive missed and ill edit later, but for now happy to finally contribute something to the Bayman community
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