To be honest thats only a good combo off of KP.You can get so much more damage do a combo
3H+KK is an annoying wallslapt to get because your opponent has to be high up in the air in order for the hit to confirm
Well I go for mix up after 3KK so thats probably why but 4H+K than 33H+K K on works near a wall or going towards a wall
I just checked both combos and the one i listed below does more damage in and out of a wall. If your farther away you could do you combo but if you want max damage and oki pressure you can use the one i listed above
LoL..... it took a while but I now have a pretty good theory why Double Bounce Combos sometimes don't work.
Its got something to do with the initial Launch Height..... if you fling the Opponent too high into the Air then for some strange reason the 2nd Bounce doean't connect.... mind you that this doesn't happen consistently. Once every blue moon it works.
Anyway the point is I can now perform the Double Bounce combo consistently..... all I have to do is be mindfull of the opponent's weight, the critical level and which move I'm launching with.
Remember how I told you that the return height of a character being bounced makes a difference? When you bounce them once with and then try to bounce them again, landing another just before they hit the ground will give them more bounce height. Same thing applies to the first bounce. If you initiate that bounce while the opponent is higher away from the ground during their return to the ground, you get less bounce height.
A good way to tell exactly what I mean is to pick a medium weight character (try Kasumi, Ryu or Hitomi) and try to do something like this in dojo (I'm pretty sure that this applies to the medium weight class. I'll test it out on Monday to make sure):
After CB..................
Using this combo, for , try to time it differently. So basically, use the move right away without waiting for your first attempt, and on your second attempt, wait a tad longer and land the move just before they hit the ground. If you did it right, you'll notice how the first test attempt would always prevent you from landing while the second attempt lands it every time. This concept makes it so that you can land the even on heavy fighters after the if you time it right.
As far as your point on certain launches and stun conditions go, I believe this is true as well. For some reason it seems like while critical stun launches gain more height, they also seem to fall faster, which would explain why you are not getting double bounces on some occasions. But still, the bounce height thing I mentioned makes a difference.
Thats a fantastic observation.... lol I was just about to come to that conclusion.... I think..... its difficult to say since you went ahead and solved it for me.
..... oh hey its been a while.... anyway I've been using the that combo you reccomended to me a while a back and its giving me the same problem:
(Sit Down Stun)
(Critical Finish)
(1st Bounce)
(2nd Bounce)
Okay so that combo works perfectly fine..... however it can be stagger escaped so I've been looking for an alternative way to do it.... naturally the only solution is to use at the Critical Threshold or after a Critical Burst.
I was about to pat myself on the back for my magnificent genius until:
(CL3/CB)
(1st Bounce)
(2nd Bounce misses)
Yep..... once again the 2nd Bounce keeps missing ...
And this time I don't know where to begin in trying to figure out why it isn't working.
Oh hey, yeah that combo wasn't meant for effectiveness, as I didn't factor in stagger escape opportunities when making it. I thought it was a good way to give you an example of how the bounce mechanic works for Sarah.
Btw, I don't think you can get a double bounce with that combo situation you are trying. If you want to do that, after CB, get to their back and then do:
.........combo ender
Here's a combo that I use that does the right after CB:
.........
I love that combo.... its so much fun that I find myself trying to mimick it using my other characters..... Kasumi's one is difficult.
xD
Well I'm glad you like it. That last combo I got from CrazySteady while watching one of his matches. lol
We'll have to come up with some different combos for sure. I'm currently creating a combo list that contains unique combos rather than slight changes here and there. I hope to add this to our guide in the future, or if not show it to others another way. xD