Alpha shouldn't be banned. Just force the red color. Problem solved.
You have no idea what you are talking about.
If I'm in a 50/50 situation with equal payout I can close my eyes and mash buttons on my controller to get the equal outcomes. That is DOA.
The situation is random. Human nature makes it un-random, and high level play makes it random again. Part of becoming a better player at this game is learning to re-randomize your mixups. If we are of equal skill, we will be fighting very, very randomly. And neither of us will be having any manner of fun in doing it.
You may not play randomly. Your opponents may not play randomly. At the highest levels of play, this game is random as balls. You have absolutely no idea.
Not that my opinion worth a damn, but I'd ban all slippery surfaces from this game if you ask me. Never been too fond of them on any of the previous games.
Also, 3/5.
P.S. Just ignore SilverKhaos. This guy is the same that wants the ability to holds while he's getting juggled in the air as a game mechanic. FFS.
First of all, how can you even say that so many things are wrong with Rikuto's post... He is an ACTUAL HIGH LEVEL PLAYER! He knows more about the game than you probably ever would.So many things wrong with that....if you just mash on the controller, all the opponent has to do is notice you are attacking wildly, step back, and punch/kick you out of it. And if you aren't mashing, it's no longer random. And if you are deliberately trying to be random, that by definition, is not random, since its deliberate. Mixup isn't random, its deliberate
Not to mention...not very "high level", if its just "random as balls"...
Which has several reasons why it should be in, and not one person has ever said any reason why air counters would be bad beyond "I want my free damage." Would certainly up the skill level, for certain, since people would have to gauge whether to continue a juggle and risk being countered, or break off for mixup. Or just use different juggles rather than the same standard ones you see all the time. Either way, people would need to learn better mixup (which would make them better players/fighters), and the person being juggled gets to at least try to do something besides just wait, so it's win/win on both sides if they added that in.
If someone gave a valid argument and pointed out something I'm missing/overlooking, then sure, i'd stop suggesting it. But no, only responses I've gotten so far are "What would be the point of attacking if I don't get guaranteed damage" (that's a direct quote from one of the responses, just sad...), which is just people being lazy and not wanting to work for wins. It's not like it suddenly means "nothing works", all it means is that you make each hit count instead of relying on free hits.
Would appreciate it if nobody responded to this specific post, as like I said, not trying to hijack the topic.
green on eote is just as difficult to see as blue is, if not more because its a lighter color.
I need a more detailed list of which Alpha colors result in issues on specific stages. Right now I have:
Blue > EotE
Green (?) > Lab
Basically Blue/Green are equally as bad. EotE is the worst stage with her due to her translucency. Basically take any lightly-colored unsaturated stage. The darker the stage, the easier it is to see her.
Detailed list please.