the unwritten law of fighting games:
the need of single player modes to appeal to casuals.....true fact or complete and utter bullshit?
First lets identify what we count as singleplayer/Multi-player modes first
Arcade, Story, Time Attack/Ghost Battle/Kumite, Survival, Training, Customize, Trail/Mission/Tutortial all fall under single player activities, roughly 80% of a fighting games now and days.
Versus,Online/Network mode fall under Multi-player modes.
It's not that fighting games need single player modes, it's just what ends up happening. The Step in the right direction would be involving more ways to implement multi-play experiences to these single player modes. SFxTK does this with online training mode. If a Online Infrastructure looked like VF5 Quest mode, it would make us re-think the way we play fighters online. SFIV and SFxTK have online match request when you play arcade mode, however how cool would it be to have designated lobbies that house many players at once like a real arcade and you are given the choice to choose your opponent. At any given time the online lobby will host in game tournaments for the players and reward them with exclusive titles or more rank up points. This is a good way to give player choice in a modern fighter.
Eh.. I had this was a idea for a long time, so I decided to share it.