You've made it perfectly clear you don't agree with anything that most of us think would make DOA a better game. At this point, I really don't know why you continue to reply to these threads. You're just saying the same things over and over again. We make a point that would change DOA to appeal to the greater FGC, then you come in saying you don't agree with it and that you essentially want DOA4 all over again with minor adjustments.
How would you even know this? You have yet to play a version of the game in which CB is used and in which there are universal stuns that can't be countered out of.
Relax dude, why are you being so defensive just because I disagree with what you like?
Oh and news flash, YOU ARE NOT THE FGC.
How does anything I said refer back to DOA4 ?
We didn't have unholdable sitdowns in DOA4 and I totally agree with them.
Not everyone's out to get you Dogg, Chill.
A CB occurs when the CB attack crosses the stun threshold. As you pointed out, using the same attack twice automatically crosses the stun threshold. Normally this would cause the opponent to fall, but in the case of CB it's a NEW SYSTEM MECHANIC which stops the fall and instead creates a stun the opponent can't counter out of. It's not defying DOA logic at all, it's simply adding to it.
This argument went long enough in the other thread and there is no need to debate it any further. I simply stated my opinion.
In VF you have a large number of attacks that are safe or grant frame advantage. In addition, frame advantage is important because a vast majority of the cast doesn't have an instant counterhold technique.
There are also a ton of moves that put you at a frame DISADVANTAGE on HIT ! Hell, some characters more so than others. (including Sarah)
Meaning, the opponent can screw you over of you press a follow up input even though you hit them first and STUNNED THEM. I'm not talking about a move like a jump attack or anything, Im talking about moves that even put the opponent in stun. So yes, in that sense I dont see how the current DOA is any different.
No offense, but I could care less about tag and I have no desire to see the Power Blow change back to a universal command. I don't think the change was made just because of tag as that's pretty much always been secondary to the 1v1 game.
That is not a solution. I refuse to accept sacrificing a well established mode in every other game just so you could be happy. From what I understood, some of the power blow commands are pretty wonky. I wouldn't want them to interfere with the rest of my move set.
And it seems that you are forgetting that we are up against TTT2. Tag mode HAS TO BE GOOD.
I don't understand the question.
Before quoting VF, I suggest you try it out more.
A lot of the character stances are switched by using G+P+K. a simple example to this would be Sarah:
G+P+K : switch between closed and open stance
G+P+KG+P+K: flamingo stance
G+P+K: forward slide stance
G+P+K: moonsault
from flamingo stance:
G+P+K : Step stance
G+P+K: moonsault
from back turn:
G+P+K : moonsault
...
this is just Sarah without putting the mid string switches, and I can go on.