I guess I'll try again:
Are Sabakis still vulnerable to Throws during their "deflect frames"?
Are there Sabakis that deflect other attacks than Highs?
Did they introduce Attack Classes like in VF?
The Slow/Stagger Escape implementation has not changed at all, has it? (it really, really should imo)
If you Hold
and press e.g.
, do you still attack?
Any changes to damagescaling?
1. Didn't really test anti-sabaki applications, sorry. As far as Sabaki's go, all I can say is that Leifang has a ton of them now. Sabaki and Parry applications seem to be really wonky too, with mid parries also working against certain highs.... and
not against certain mids. It's pretty strange right now, and the movelist descriptions are not at all accurate to what some things actually do. Almost as if they have been changing their minds and not updating the descriptions, one could say.
It's something worth testing more extensively next time around, but I'm sure you can understand how our primary focus was on figuring out the new system mechanics rather than individual character mechanics as that was what was going to make or break the game for most people. Since only a couple characters really have sabaki's, that sorta fell through the cracks.
2. If there is any attack classes flagged in the system, nothing is making it obvious to me. But there are definitely moves that track and moves that don't, and each are listed under move detail. I already know you can get behind people easier depending on which direction their back is turned, so whether it is intentional or not, attacks
do have their own specific hitbox properties as far as tracking is concerned.
Then again, we have the issue of certain things deciding to be parried, and certain things not.... so maybe there is. I have no way of knowing without a boatload of testing.
3. SE still works the same way it always has, although its somewhere inbetween DOA2U difficulty and DOA 4 difficulty.
4. Hard to tell how damage scaling has changed without sparring mode.... but big damage is possible either way. Was whipping out the 50% combos with no noticeable loss.
What are the in-puts for Sarah's PB and CB?
Hell if I remember lol. We had like 10-15 minutes to figure stuff out, and we were primarily interested in determining what was possible with her. We determined what was possible... and that she has terrifying options even when she completely ignores PB/CB.