Dude I hardly know anyone out here who plays any fighting games at all. Where I live it's nothing but a bunch of FPS players lol. The only FGC here that I know of is a small community who plays Super Smash Bros Brawl. I have connections to them via one of my friends in college.
What city do you live in?
I'm not going to take the time to hunt for things you've said in various threads here, at NeoGAF and Shoryuken. But you want to weaken the hold (which I agree with) and throw (which I don't agree with) systems. The triangle should be equally strong from a system standpoint which individual characters having their own weaknesses and strengths in said systems.
I'm going to give this one last attempt to clarify. For the record, I'm not trying to argue with you, I'm just trying to clarify my stance so you might understand it better.
I want throws to be less important in that they should not be the best punishment options. I would actually be okay with throws remaining unbreakable, so long as I have reason to use something other than throws when I want to punish an unsafe attack.
Even if throws were all breakable, given the speed of throws, and the likely small throw break window, it's not like you're going to see throws being broken all the time (like Tekken/SF). You definitely won't see them being ducked on reaction (like SC).
You claim that the triangle should be equal, but right now it's not... and going by DOA2 and DOA4, it's never been. Holds are ALWAYS the most powerful tool. Throws are second to that because they're the primary form of punishment. You only attack because you kind of have to, but you attack in fear of the opponent landing a hold.
If all three systems were equal, I'd actually think things were moving in a very good direction.
And for the record, I don't post about DOA on SRK. In addition, I want DOA to remain as it was in DOA2U, then add a proper sidestep, attacks/launchers that ignore holds (and/or stuns that can't be held out of) and normal hit launchers fast enough to punish most unsafe attacks. I don't think that would make DOA resemble any other fighter, but that's just my opinion.