PhoenixVFIRE
Well-Known Member
Honestly, I only ever save matches where something funny or really cool happens.
I understand exactly where you're coming from. I think Dr. Dogg summed it up correctly. The main concern isn't really punishing the loser of the match, but making sure the option to record readily is available regardless of what the opposite player wants. I've never seen a person win a match and be unwilling to let the loser record it. However I've seen plenty of matches where the loser went out of their way to make sure the match wasn't recorded. Even if I'm not the one playing that kind of thing irritates me.
Yeah they said they weren't going to have the customization in this version.
Personally, I'm still surprised people use Xbox LIVE Party chat online. From my own testing in the industry I found that the more people chatting, the increase in delay. So when I'm stuck in Allan Paris' party and three of his friends are singing or going off their rocker, the lag is atrocious - and they're not even in my game!
lol
DOA and lag-less servers united? Gimme that train ticket...
connection worries
DOA4 was decent even between London and central US when there was only 2 players in a private lobby.
I agree about the importance of the connection, but the changes you asked for won't have any impact on online play.
Lolz at the comment "KOFXIII has shitty online" ok buddy, stop using wireless connections~
Gallery mode is a must imo...showing off all the CG trailers and hopefully conceptual artwork and things we wouldn't see unless you bought like the DOA5 complete works art book >_>'.
Lolz at the comment "KOFXIII has shitty online" ok buddy, stop using wireless connections~