MajesticBlue
Active Member
Having to blatantly guess as much as you do vs the older versions of Alpha made her annoying. A 12 frame low crush mid that leaves you a +2 or 0 on block and is unholdable was pretty damn good in a game where everything is unsafe. Pretty much having the most viable frame traps in the game. Another reason I don't think her lack of wakeup kicks is that big of a deal is becasue the better characters don't let you use them anyways. She has a lot of strengths. Maybe I am the only person who feel this way though.
The glitch with 2K used to make me rage. Thank goodness they fixed that. If they want to make the last 2 hits a nautral combo that's fine all 3 is too much though. Still, as much as I dislike her, I have to admit that she should have made a smoother transition into doa 5 then she did. My problems with her were mostly in the older engine where tools were a little more scarce. Now in doa 5 there is a lot more going on and there are more options for everybody for the most part.
Imo she is just the ultimate read character. Having so many cb options seems like a massive perk as well. I still see having so many options to guess, or at least chances to guess as a strength in itself.
Imo She seems to have speed, damage, safety and a deadly as hell CB game. Is she really lacking more offensive tools like better stuns or better wall game? I am just curious. Lost my save file so I haven't gotten to mess around with her Doa 5 self much. She is a glass cannon so by picking her trading your defensive oprions for offensive ones is kinda fair in a way. Her parry does help her play 3 point hold though.
What do you guys think she really needs as a character? Not Sarcasm btw. I honestly don't know.
The glitch with 2K used to make me rage. Thank goodness they fixed that. If they want to make the last 2 hits a nautral combo that's fine all 3 is too much though. Still, as much as I dislike her, I have to admit that she should have made a smoother transition into doa 5 then she did. My problems with her were mostly in the older engine where tools were a little more scarce. Now in doa 5 there is a lot more going on and there are more options for everybody for the most part.
Imo she is just the ultimate read character. Having so many cb options seems like a massive perk as well. I still see having so many options to guess, or at least chances to guess as a strength in itself.
Imo She seems to have speed, damage, safety and a deadly as hell CB game. Is she really lacking more offensive tools like better stuns or better wall game? I am just curious. Lost my save file so I haven't gotten to mess around with her Doa 5 self much. She is a glass cannon so by picking her trading your defensive oprions for offensive ones is kinda fair in a way. Her parry does help her play 3 point hold though.
What do you guys think she really needs as a character? Not Sarcasm btw. I honestly don't know.