After playing for a little bit (bout 20 hours, lol). The time thing doesn't seem as bad as it felt earlier. I'm on day 5 or 6, can't remember, and I just started using Chronostasis the previous day and it drug it out a lot farther than I expected. I haven't avoided any fights except for that big mech thing in the graveyard that does that fire attack. Kinda vague explanation of him, I forget it's name. But it's the mini version of the huge one that's in FFXIII. I fought it once and it just annihilated me. So I ducked him when I seen him again.
But anyways. As we know, fighting gives you EP. Especially if you fight harder enemies. Or even small ones in a Chaos Cloud which gives like, an instant 1 and a half EP. And double that if you fight a harder enemy. So besides getting abilities and random spoils from the enemies. It gives you more of an incentive to not skip fights, since random encounters alone doesn't raise your stats. And makes fighting harder enemies more worth while. Cause I see EP, rare items, abilities, and a challenge when I see em, hahah. Plus it just plain helps me get better at fighting.
This whole time I've been playing, I haven't even left Luxerion yet. Though I'm about to after I leave the Ark this time since the rest of my Side Quest (besides one) requires me to do so. So my thoughts on the timer may change again. But as of now, it seems fine and to work with the game and story. I pretty much plan on having a Game Over on this run. Looking forward to that New Game+ and seeing what happens next.
P.S. That Mediguard ability has been a life saver for me. I'm also having a hard time swapping garbs out. Though I did take the Cloud one out cause it just feels way to strong right now. Though I think it's the slayer ability that makes it feel like that. And not just the Mediguard, but guarding attacks period is really good with the Aerith garb.