DR2K
Well-Known Member
I play bass , er... generally the option is low punch ,Mid Kick , or grab if you back dash bass can't really hit you and some characters have options out of back dash, also once you're in the wall a lot of bass' options get dropped. As for helena once you're at the wall she has tracking low , mid, high , jump kicks , and grab? I know the mamba Helena I set the AI to a mix up at random I eat my thanksgiving dinner..( happy thanksgiving guys) when i come back I couldn't "block" everything and once the stun gets in and you guess wrong you're going down again fine Helena has to do it more times but that's only because she has more options than bass to force you back into it, also she's faster than bass. I have been able to grab Helena out of BKO but only offline and only with grapplers that have a low offensive hold so far , i.e Bayman.
Bass has the ability to do whatever he wants at +11 and he has all the options that Helena does on top of his OHs. He also does a shit ton more damage.
Helena does it more because she lacks damage. If she could hit half life combos and CB out of one stun then she'd be gravy. I think it's a fair tradeoff. Lowest damage characters are pressure monsters in the game. Christie, Pai, Helena, etc. . . Helena gets her pressure game going on the knockdown and only has guesses from there.