Bunch of random Jacky shit I posted on the Competitive DoA Facebook. Not sure how much of it is here:
---some of Jacky's tracking is goofed up. The last hit of 6PPP and 6PP2K track, but not 6PPK?
The last hit of PP4PK tracks, but not 4PK??? Pretty sure they'll patch that.
---WTF, Tecmo didn't even finish Jacky's incoming Ground Attack in Tag Battle??? You can even combo off of it.
Example: pick Ein and Jacky on the same team. Do 7K on normal hit with Ein, immediately tag-in Jacky with 8P+K+G (lol at his incoming animation), and as soon as Jacky touches the floor (he instantly recovers) do PP6PK. Gay.
It looks like they programmed him do an incoming 8H+K instead of 8P+K. Wrong buttons, retards.
---Okay Team Ninja, I know it's only been like...12 fucking years since DoA3, but why do the default tag throws for the new characters (Brad, Christie, Hayate, Hitomi) still only do the normal 100% damage on Counter and Hi-Counter in DoA5U? Same for Eliot, Kokoro and Mariposa? Good shit overhauling tag mode, dickheads.
Akira, Alpha and Rig had the same issue in DoA5 (Mila, Pai and Sarah's were just fine) and now Jacky, Momiji and Rachel have the same issue in this one. I like the old-school DoA2 Tag Throw notation & slow start-up though.
---Wow, I was joking months ago about Jacky getting Hi-Counter thrown when in neutral stance, but I underestimated DoA's dedication at being DoA.
You can even get a Counter/Hi-Counter Pak Sao if the opponent does a High Punch as soon as Jacky returns to his neutral position, like after moving forward or standing up from a crouch. Whadda fuck, they even thought of that?
Also, in some frame situations, if you're Jacky and you get guaranteed throw-punished without holding Guard, you'll eat Hi-Counter damage because of Pak Sao. Example: do Jacky's 6PPK (-7 on block), then have Hayabusa punish you with his 6H+P throw (i6). If you don't hold Guard or try to attack, you'll take Hi-Counter damage, even though the throw was guaranteed. Hurr durr.
---Pak Sao doesn't work on certain High Punches, like the 2nd hit of Hayabusa's 4PP...Ein's 46P...or Jacky's 4P+K or either hit of his 8PP or the 3rd hit of his 3PPP.
---Jacky has crap throw range, even compared to Lei Fang.
---Jann Lee and Jacky have the same exact Freestep Forward animation. Lazy as fuck.