Something-Unique
Active Member
Can't say I do as I never use 3KK late in stun as SE blows it up plus it pushes out to far so you can't get anything. I might use it after 2T but that's it so I have no idea what you are referring to.
Open stance: same foot is forward (Player 1's left foot is forward and Player 2's left foot is forward or vice versa)Can't say I do as I never use 3KK late in stun as SE blows it up plus it pushes out to far so you can't get anything. I might use it after 2T but that's it so I have no idea what you are referring to.
At the time of this posting haven't thoroughly tested everything 1.04 Mila yet but I can confirm Mila has her P+K into mount combos back as well as 3H+K, P+K, 3H+K is back. That's the most important thing she needed back imho and she still keeps the damage buffs. damage relocation nerf is still the same but her options are open again.
So to sumarize Many characters still has Guaranteed CB after Sit down stun ( Mila dosnt).
P+K is same as before 1.03
7P is useless as in 1.03
So to sumarize Many characters still has Guaranteed CB after Sit down stun ( Mila dosnt).
P+K is same as before 1.03
7P is useless as in 1.03
As I'm kinda of lost with the numbers lingo, could you clarify, what those two moves are? As in, whats the action?
Charged 7K guarantees CB. If you want a quicker sit down you'll have to pick up Kokoro but hers requires a little extra dexterity to pull off since it knocks so far back.
Anyway I'm not too upset over Mila's lack of guaranteed damage since I never used her that way. Takedown promotes guessing and mindgames
I don't even need 3H+K to beat most people; as I said, I did it because I was playing Hitomi and Ayane and I KNEW EVERYTHING they were going to do. Neither of them adjusted to anything, they kept doing the same set ups over and over. It wasn't even challenging