One more treat for everyone. There are 4 moves, when blocked, that you can blanket with
,
as a recovery defence.
Move 1:
Move 2:
Move 3:
Move 4:
,
Now, what does this get you?
counters both high punch & kick as well as both low punch & kick, but you have to time the counter almost perfectly at the start of the animation. What better way to time it instantly than when you know the opponent is going to come at you with their fastest attacks? It will almost always be a straight
, with it being a 10 frame animation most of the time. That's a high punch!
Combo:
,
,
,
,
See what kind of creativity you can come up with as far as extra damage after
,
.