Tenryuga
Well-Known Member
UPDATED 10/4/13
-Added some juggles for Alpha.
-Added a note about some juggles that I forgot on day 1.
The DOA5 combo thread was pretty unorganized. People had to go through pages and pages of stuff to find juggles. That said I am making this thread for DOA5U in an attempt to make things easy and efficient for everybody by having all juggles found in this OP and will update it as soon as a new juggle is discovered.
M! - Max Damage to my knowledge. If you see it more than once it means that it is specific to the weight class.
– Free Cancel.
- Transition into hoshinpo dash.
W! – Wall friendly Juggle. Some can be used midscreen, approaching walls and at invisible walls.
Keep in mind if a juggle is available at an critical level it can be done on any critical level beyond it. That said I’m not going to relist the same juggle twice for another threshold level unless it becomes available for heavier weights. Instead I will put down new juggles that were not possible at a previous threshold level. I would like to ask that when you provide juggles don’t give me setups like 6P > 3PP > 33K > juggle as that is misleading. It will cause some players to believe the juggle provided can be used at any point in the threshold. If you provide the launcher, critical level and weight class for your juggle then people should instantly know all the ways they can set up the launcher and use the said juggle without fear of losing out on damage since the move details in training mode tells you the critical level. That said these juggles are intended for efficiency. There are definitely more out there and there are flashy ones as well but I don’t care to list those. You guys can come post them if you want and I’ll add them in later but I didn’t feel like spending time listing all juggles of that sort.
HIGH LAUNCHERS
(NOTE: JUGGLES WHIFF MIDSCREEN IF IS THE INITIAL STUN OR IF YOU LAUNCH AFTER AND . REPLACE THEM WITH JUGGLES.)
Level 1( AKA minimal launch height )
M! W! Cruiser
W! Cruiser (Preferred since it’s one point less damage than PKKK and gives better offensive momentum.)
M! Heavy
W! Heavy
M! ALPHA
ALPHA
ALPHA
Level 2( AKA counter hit launch height )
M! Super Heavy
W! Super Heavy
W! Heavy
M! ALPHA
Level 3( AKA CB launch height )
M! Middle
Cruiser
M! ALPHA
W! ALPHA
ALPHA
(Everything works up to Heavy. 4PKK is for Super Heavy)
Level 1
M!
W!
W!
W!
Level 2
M! Cruiser
Level 3
M! Light
M! Super Heavy
(H+K juggles don’t get any better through threshold level Increases.)
Level 1
M! Heavy
M! Super Heavy
W! Heavy
W! Heavy
W! Super Heavy
W! Heavy
MID PUNCH LAUNCHERS
(Level 3 Juggles not listed because you might as well CB at that point due to identical speeds and strike type with 6P+K. And there are better launchers to be using post CB.)
Level 1
BT Heavy
BT W! Heavy
BT M! Heavy
BT W! Heavy
BT W! Heavy
Level 2
BT M! Middle
(This only launches when it breaks the threshold or when it is used after you connect with 3P.)
M! Super Heavy (There are rare occasions where this juggle fails to connect. may have to do with how late you 3P.)
Super Heavy
* W! Super Heavy
W! Super Heavy
MID KICK LAUNCHERS
Level 1
M! W! (Stance Dependant)
W! (Stance Dependant)
W!
Level 2
M! Light
Middle
Level 3
M! Heavy
Level 1
Super Heavy
Heavy
Heavy
Light
Light
W! Heavy
M! W! Heavy
W! Heavy
W! Super Heavy
Super Heavy
Level 2
* Light
* Heavy
Level 3
W! Super Heavy
Level 1
Cruiser
M! Heavy
M! Super Heavy
M! W! Middle
W! Middle
Level 2
M! Super Heavy
Super Heavy
M! W! Heavy
W! Heavy
Level 3
M!
/ /
Level 2
4PKK* Super Heavy
Level 3
PKK7K 6P+K KK* Heavy
PKK7K P+K* Super Heavy
PKK7K WI Super Heavy
Throw Juggles
KK7K~6P+K FC PPKK* Light
KK7K~6P+K K FC PP6P6K* Heavy
6K FC KK7K~6P+K KK* Super Heavy
6K PPKK W! Super Heavy
K FC 33P 2P PKK7K* W! Heavy
K FC 33P 2P 4PKK* W! Super Heavy
KK7K~6P+K K FC PP6PK* Heavy
KK7K~6P+K FC PP6PK* Super Heavy
4PK FC PKK7K* Super Heavy
4PK FC KK7K~P+K Feather
6P6K FC KK7K~6P+K 9PK~6P+K KK (This doesn't work on Alpha-152, Momiji, Kokoro, Mila and Hitomi.)
6P6K FC PKK7K~6P+K KK
6P6K FC PKKK W!
6P6K PKK7K~6P+K 9PK~6P+K KK Feather
Hold Juggles
KK7K~6P+K FC PPKK* Heavy
KK7K~6P+K FC PP6PK* Super Heavy
6K FC PPKK W! Super Heavy
K FC 33P 2P 4PKK* W! Heavy (I only listed this so people know there is more damage possible at walls. I wouldn’t recommend it over the other wall juggle due to the consistency of the other juggle.)
236P KK7K~6P+K 9PK~6P+K KK Heavy
236P PKK7K~6P+K 9PK~6P+K KK Super Heavy
KK7K~6P+K FC PP6P6K * Light
PKK7K~6P+K KK* Super Heavy
33P 2P PKKK* W! Heavy
33P 2P PKK7K W! Heavy
33P 2P 4PKK* W! Super Heavy
KK7K~6P+K 9PK~6P+K KK
Bound Juggles
2P 4PKK
6P+K KK
(This bounds when it breaks the threshold.)
66 7K~P+K
2P 4PKK
(Same story as above)
66 7K~P+K
33P 2P 4PKK* Middle
Power Launcher Juggles
KK7K~6P+K PPKK
KK7K 6P+K PP6P6K Super Heavy
KK7K 6P+K K PP6P6K Heavy
KK7K 6P+K 9PK 6P+K KK Super Heavy
7K 6P+K KK7K 6P+K 9PK 6P+K KK* Light
No Timing Power Launcher Juggles
For information about the format of these combos go here
Unless specified otherwise, assume the next input after a stance transition is in that stance.
No Wall:
Alpha: () , , , (106)
Light/Middle: () , , (102)
Heavy: ( or ) , , (96)
Wall: Required
Alpha: () , , , (100)
Light/Middle: () , , (92)
Ceiling
33K 33P 2P PKK7K Heavy
33K 33P 2P 4PKK Super Heavy
Tag Refloats
7K and strings that contain it.
3H+K and strings that contain it.
Hoshinpo knees and strings that contain it.
-Added some juggles for Alpha.
-Added a note about some juggles that I forgot on day 1.
The DOA5 combo thread was pretty unorganized. People had to go through pages and pages of stuff to find juggles. That said I am making this thread for DOA5U in an attempt to make things easy and efficient for everybody by having all juggles found in this OP and will update it as soon as a new juggle is discovered.
M! - Max Damage to my knowledge. If you see it more than once it means that it is specific to the weight class.
– Free Cancel.
- Transition into hoshinpo dash.
W! – Wall friendly Juggle. Some can be used midscreen, approaching walls and at invisible walls.
Keep in mind if a juggle is available at an critical level it can be done on any critical level beyond it. That said I’m not going to relist the same juggle twice for another threshold level unless it becomes available for heavier weights. Instead I will put down new juggles that were not possible at a previous threshold level. I would like to ask that when you provide juggles don’t give me setups like 6P > 3PP > 33K > juggle as that is misleading. It will cause some players to believe the juggle provided can be used at any point in the threshold. If you provide the launcher, critical level and weight class for your juggle then people should instantly know all the ways they can set up the launcher and use the said juggle without fear of losing out on damage since the move details in training mode tells you the critical level. That said these juggles are intended for efficiency. There are definitely more out there and there are flashy ones as well but I don’t care to list those. You guys can come post them if you want and I’ll add them in later but I didn’t feel like spending time listing all juggles of that sort.
HIGH LAUNCHERS
(NOTE: JUGGLES WHIFF MIDSCREEN IF IS THE INITIAL STUN OR IF YOU LAUNCH AFTER AND . REPLACE THEM WITH JUGGLES.)
Level 1( AKA minimal launch height )
M! W! Cruiser
W! Cruiser (Preferred since it’s one point less damage than PKKK and gives better offensive momentum.)
M! Heavy
W! Heavy
M! ALPHA
ALPHA
ALPHA
Level 2( AKA counter hit launch height )
M! Super Heavy
W! Super Heavy
W! Heavy
M! ALPHA
Level 3( AKA CB launch height )
M! Middle
Cruiser
M! ALPHA
W! ALPHA
ALPHA
(Everything works up to Heavy. 4PKK is for Super Heavy)
Level 1
M!
W!
W!
W!
Level 2
M! Cruiser
Level 3
M! Light
M! Super Heavy
(H+K juggles don’t get any better through threshold level Increases.)
Level 1
M! Heavy
M! Super Heavy
W! Heavy
W! Heavy
W! Super Heavy
W! Heavy
MID PUNCH LAUNCHERS
(Level 3 Juggles not listed because you might as well CB at that point due to identical speeds and strike type with 6P+K. And there are better launchers to be using post CB.)
Level 1
BT Heavy
BT W! Heavy
BT M! Heavy
BT W! Heavy
BT W! Heavy
Level 2
BT M! Middle
(This only launches when it breaks the threshold or when it is used after you connect with 3P.)
M! Super Heavy (There are rare occasions where this juggle fails to connect. may have to do with how late you 3P.)
Super Heavy
* W! Super Heavy
W! Super Heavy
MID KICK LAUNCHERS
Level 1
M! W! (Stance Dependant)
W! (Stance Dependant)
W!
Level 2
M! Light
Middle
Level 3
M! Heavy
Level 1
Super Heavy
Heavy
Heavy
Light
Light
W! Heavy
M! W! Heavy
W! Heavy
W! Super Heavy
Super Heavy
Level 2
* Light
* Heavy
Level 3
W! Super Heavy
Level 1
Cruiser
M! Heavy
M! Super Heavy
M! W! Middle
W! Middle
Level 2
M! Super Heavy
Super Heavy
M! W! Heavy
W! Heavy
Level 3
M!
/ /
Level 2
4PKK* Super Heavy
Level 3
PKK7K 6P+K KK* Heavy
PKK7K P+K* Super Heavy
PKK7K WI Super Heavy
Throw Juggles
KK7K~6P+K FC PPKK* Light
KK7K~6P+K K FC PP6P6K* Heavy
6K FC KK7K~6P+K KK* Super Heavy
6K PPKK W! Super Heavy
K FC 33P 2P PKK7K* W! Heavy
K FC 33P 2P 4PKK* W! Super Heavy
KK7K~6P+K K FC PP6PK* Heavy
KK7K~6P+K FC PP6PK* Super Heavy
4PK FC PKK7K* Super Heavy
4PK FC KK7K~P+K Feather
6P6K FC KK7K~6P+K 9PK~6P+K KK (This doesn't work on Alpha-152, Momiji, Kokoro, Mila and Hitomi.)
6P6K FC PKK7K~6P+K KK
6P6K FC PKKK W!
6P6K PKK7K~6P+K 9PK~6P+K KK Feather
Hold Juggles
KK7K~6P+K FC PPKK* Heavy
KK7K~6P+K FC PP6PK* Super Heavy
6K FC PPKK W! Super Heavy
K FC 33P 2P 4PKK* W! Heavy (I only listed this so people know there is more damage possible at walls. I wouldn’t recommend it over the other wall juggle due to the consistency of the other juggle.)
236P KK7K~6P+K 9PK~6P+K KK Heavy
236P PKK7K~6P+K 9PK~6P+K KK Super Heavy
KK7K~6P+K FC PP6P6K * Light
PKK7K~6P+K KK* Super Heavy
33P 2P PKKK* W! Heavy
33P 2P PKK7K W! Heavy
33P 2P 4PKK* W! Super Heavy
KK7K~6P+K 9PK~6P+K KK
Bound Juggles
2P 4PKK
6P+K KK
(This bounds when it breaks the threshold.)
66 7K~P+K
2P 4PKK
(Same story as above)
66 7K~P+K
33P 2P 4PKK* Middle
Power Launcher Juggles
KK7K~6P+K PPKK
KK7K 6P+K PP6P6K Super Heavy
KK7K 6P+K K PP6P6K Heavy
KK7K 6P+K 9PK 6P+K KK Super Heavy
7K 6P+K KK7K 6P+K 9PK 6P+K KK* Light
No Timing Power Launcher Juggles
For information about the format of these combos go here
Unless specified otherwise, assume the next input after a stance transition is in that stance.
No Wall:
Alpha: () , , , (106)
Light/Middle: () , , (102)
Heavy: ( or ) , , (96)
Wall: Required
Alpha: () , , , (100)
Light/Middle: () , , (92)
Ceiling
33K 33P 2P PKK7K Heavy
33K 33P 2P 4PKK Super Heavy
Tag Refloats
7K and strings that contain it.
3H+K and strings that contain it.
Hoshinpo knees and strings that contain it.
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