PC: Community Mod Resources

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bbb

Well-Known Member
^ Alpha fans are rare unfortunately. This DLC pack is looking insane though.

still expected more then 3 :/ well if everything goes well, the pack should be released tomorrow. I will try to make the installation as easy as possible.

Oh, man... These Alpha's mods are very odd... But I'd like her school uniform in more colors like blue and dark purple (last two colors of nude Alpha).

I find it odd that her clothes would also be made of the same glowing material she is made of. anyways, it should be very easy to make what you want. just extract the files of alpha's school uniform, and extract the ---C files of her c3 and c4 and repack them. I also posted a few pages back the ---C files of custom colours i made like gold, red- green mix ,and what not. those will also work with the school uniform too if you want.
 

CherryBlossomsNinja

Well-Known Member
I thank you, buddy. Really. But for me it's very hard. English isn't my native language, because of this many things are hard for me about DOA. :(

But I put here three requests for who can or want to meet:

1. I'd like the Leifang's red panda ribbon from POP Idol costume to cheerleader and tennis costumes
2. C4 and C5 of Phase 4 are C1 and C2, respectively, without the cloaks, so I'd like her bodysuit from Showstoppers Encore DLC costume without the red cloak
3. Cop DLC of Ayane to Phase 4
 

immi

Well-Known Member
General consensus seem to be we'll provide you with what you need when you get to the right point.
Tell you what, show that you can at least edit the models and put it back into the PC game and we might talk more advanced stuff. It's like learning to walk before running.
duh, i really hate this elitist,"you are not worthy to get this information"-crap
thx, but no. i'm not playing. keep your stuff.
is that the "royal we" you are using, or is there actually a group of people out there who makes up rules about who gets information and who doesn't?
damn fine modding scene ...

I couldn't locate that 1 byte to change to enable transparency on skin. could you point me in the right direction please :)
i probably shouldn't have sent you hunting for this, sry. I just saw it handled in the neosis plugin and it "looked" relatively simple. I gonna try and see if there is a way to locate it in the hex editor.
(we really need some better tool to edit tmc files, all that hex hunting is so tedious)

well that just leaves the final costume. I expected more votes, but just have a 3 way tie with one vote each :/ I'll give it time till tomorrow and will just pick one of those 3 if its still tied.
doesn't really help if I vote for the yukata, does it? :p
but if the ayane costumes work, i wouldn't mind seeing the steampunk one

in other news, i did some experimenting with the --c files, and it seems they act as sort of config for the costumes.
warning: lots of annoying hex stuff ahead ...
if we look at a simple example (from Ayanes C04)

starts with the usual header
00: 74 65 78 63 68 00 00 00 00 00 01 01 30 00 00 00
10: 50 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 file size=0x50, number of parts=1
20: 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
30: 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 start offset of the each part
40: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 actual config data
here we have only one part which starts @0x40

there are a number of options available:
the most important one is the one we have here: 0x1, followed by a number
this will enable the optional clothing part(her hat) for the indicated head selection
so:

40: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 option=1, index=0, end marker (??)
=> means: first head(start counting at zero) has the hat enabled

changed to:
40: 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 option=1, index=2, end marker (??)
=> hat is enabled at the third head option

or more complex:
40: 01 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 option=1, index=0, option=1, index=1,
50: 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 option=1, index=2, end

which would enable the hat for the first three head options
note that you need to change the file size at offset 0x10 if you enlarge the file.
( i am also not completely sure about those zeros at the end)

list of options
0x1 + index -> enable optional clothing
0x2 -> ?? (not found anywhere yet)
0x3 -> ?? ((not found anywhere yet)
0x4 -> ?? (set in all Alpha costumes)
0x5 + 9*float? -> color for alpha costumes, not sure how exactly this works
0x6 + float -> (bass c03 has this, might be to adjust how powerfull his cape is affected by motion,wind,etc ??)
0x7 -> ?? (mila_cos_002 has this, not tested yet)
0x8 -> ?? (not found anywhere yet)
0x9 -> ?? (not found anywhere yet)
0xA -> the glass option uses the glasses from the costume tmc instead of from the head tmc (probably)
0xB -> ?? (genfu_cos_001, mila_cos_002 have this)
 

C3S4RFC

Well-Known Member
I thank you, buddy. Really. But for me it's very hard. English isn't my native language, because of this many things are hard for me about DOA. :(

But I put here three requests for who can or want to meet:

1. I'd like the Leifang's red panda ribbon from POP Idol costume to cheerleader and tennis costumes
2. C4 and C5 of Phase 4 are C1 and C2, respectively, without the cloaks, so I'd like her bodysuit from Showstoppers Encore DLC costume without the red cloak
3. Cop DLC of Ayane to Phase 4


Phase 4 as Ayane Cop (She has the cop hat)
DOWNLOAD: https://drive.google.com/file/d/0BzMvfmLOQVzPazNMUU9hdkpjNTg/view?usp=sharing

game 2015-05-31 09-07-19-35.jpg
game 2015-05-31 09-05-08-89.jpg game 2015-05-31 09-06-28-03.jpg


PD: I dont find the Showstoppers Encore DLC costume in Archivarius for modding
 
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bbb

Well-Known Member
duh, i really hate this elitist,"you are not worthy to get this information"-crap
thx, but no. i'm not playing. keep your stuff.
is that the "royal we" you are using, or is there actually a group of people out there who makes up rules about who gets information and who doesn't?
damn fine modding scene ...


i probably shouldn't have sent you hunting for this, sry. I just saw it handled in the neosis plugin and it "looked" relatively simple. I gonna try and see if there is a way to locate it in the hex editor.
(we really need some better tool to edit tmc files, all that hex hunting is so tedious)


doesn't really help if I vote for the yukata, does it? :p
but if the ayane costumes work, i wouldn't mind seeing the steampunk one

in other news, i did some experimenting with the --c files, and it seems they act as sort of config for the costumes.
warning: lots of annoying hex stuff ahead ...
if we look at a simple example (from Ayanes C04)

starts with the usual header
00: 74 65 78 63 68 00 00 00 00 00 01 01 30 00 00 00
10: 50 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 file size=0x50, number of parts=1
20: 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
30: 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 start offset of the each part
40: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 actual config data
here we have only one part which starts @0x40

there are a number of options available:
the most important one is the one we have here: 0x1, followed by a number
this will enable the optional clothing part(her hat) for the indicated head selection
so:

40: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 option=1, index=0, end marker (??)
=> means: first head(start counting at zero) has the hat enabled

changed to:
40: 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 option=1, index=2, end marker (??)
=> hat is enabled at the third head option

or more complex:
40: 01 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 option=1, index=0, option=1, index=1,
50: 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 option=1, index=2, end

which would enable the hat for the first three head options
note that you need to change the file size at offset 0x10 if you enlarge the file.
( i am also not completely sure about those zeros at the end)

list of options
0x1 + index -> enable optional clothing
0x2 -> ?? (not found anywhere yet)
0x3 -> ?? ((not found anywhere yet)
0x4 -> ?? (set in all Alpha costumes)
0x5 + 9*float? -> color for alpha costumes, not sure how exactly this works
0x6 + float -> (bass c03 has this, might be to adjust how powerfull his cape is affected by motion,wind,etc ??)
0x7 -> ?? (mila_cos_002 has this, not tested yet)
0x8 -> ?? (not found anywhere yet)
0x9 -> ?? (not found anywhere yet)
0xA -> the glass option uses the glasses from the costume tmc instead of from the head tmc (probably)
0xB -> ?? (genfu_cos_001, mila_cos_002 have this)

No worries, I have many questions for you, but I'm trying to hold back so I don't bombard and overwhelm you with so many questions :D , so I'm trying to ask them slowly and see If I can manage to find it in the meantime :)

Yeah, I would like to see a tmc edit tool similar to a tool I really liked in the sf4/sfxt modding days called sf4 viewer. it was able to open the character models and easily toggle on/off the pieces of the costumes, and allowed the ability to extract the piece as an obj to change vertex positions and inject them back in. A lot was able to be accomplished with this tool alone before when got tools to actually rig and inject custom models. I know the file formats are different, but there is a source code for the tool, maybe some of that information might be useful. :)

http://sourceforge.net/projects/sf4viewer/files/

the yukata wouldn't help lol . Guess ayane steam punk is the winner :)

Thanks for that hex explanation :) maybe there is something in the WGT_cap ObjGeo (ayane cop example) indicates it is the part to be toggled by that index in the --C file. If we could track that down we could make anything be toggled with hair selection :)
 

bbb

Well-Known Member
what ---c file did you use?
and most likely you have to make her bald in the first hairstyle slot.
hair and hat might overlap

There is something odd about this hat thing. at least in kasumi's case. kasumi has her regular hair style, and a hat version of it. the weird thing is, they are both exactly the same model. and look the same in game. but with the hat version, when used on a kasumi hat costume, it seems to change in a way that their is no overlap with that hair, while the regular one overlaps.

this only happens on a kasumi hat costume though, because for my alpha pack, i wanted to use ayanes cop instead of kasumis. they are exactly the same costume, the only different was the colour, and ayane had stockings. even though the hats were exactly the same, kasumi's hat hair didn't change when using ayane's cop hat like it does with kasumi's cop hat. I ended up just giving up on the stockings and just transferred ayane's black textures to kasumi.

I encountered this again with the steam punk costume, since it belonged to ayane, kasumi's hat hair doesn't work and overlaps with the hat. I can make a custom hat hair using the alpha channel to cut off the parts that overlap as a workaround, but that will cost me another slot since doing it that way, it wont work universally on non hat costumes like the original hat hair does.

I'm guessing something in the TMC/TMCL is forcefully adjusting the specific hat hair to have a different shape or rigged differently. But this makes me wonder why team ninja made the hat hair as a separate hair anyways if the hat hair can be used on non hats too :/


also, the --C for the steampunk costume does it the opposite way for some reason

00000040 01 00 00 00 01 00 00 00 01 00 00 00 02 00 00 00
00000050 01 00 00 00 03 00 00 00 01 00 00 00 04 00 00 00

instead of indicating which slots have the hat enabled, its indicating which slots don't have it enabled :/ so its only enabled on hair style A since its missing 00

also, 0x4 -> ?? (set in all Alpha costumes)

that is her glowing effect. its only set to 5

04 00 00 00 05 00 00 00

changing that 5 to any other number removes the effect. maybe the same way hats are connected to index 01, some part of alpha's tmc/tmcl is connected to index 04, so any swaps missing that connection may be reason why it crashes the game :/
 
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typing_wasted

New Member
So uh... what controls the... material properties for costume parts? Like, how to get leather or metallic shine? Can it be done with hex values? Just curious (but would like to try)...
 

bbb

Well-Known Member
alpha steampunk

OYPXZM8.jpg


I ended up removing the hat since making the custom hat hair would be a waste of a slot just to have a hat on one costume
 

immi

Well-Known Member
There is something odd about this hat thing. at least in kasumi's case. kasumi has her regular hair style, and a hat version of it. the weird thing is, they are both exactly the same model. and look the same in game. but with the hat version, when used on a kasumi hat costume, it seems to change in a way that their is no overlap with that hair, while the regular one overlaps.

this only happens on a kasumi hat costume though, because for my alpha pack, i wanted to use ayanes cop instead of kasumis. they are exactly the same costume, the only different was the colour, and ayane had stockings. even though the hats were exactly the same, kasumi's hat hair didn't change when using ayane's cop hat like it does with kasumi's cop hat. I ended up just giving up on the stockings and just transferred ayane's black textures to kasumi.
just a wild guess, but maybe the two cop costumes aren't _exactly_ the same. For example if Ayanes head model is a little bit smaller than kasumis, then ayanes hat would be located a little bit lower and when this costume is transfered to Kasumi it would most likely clip with the hair?

also, the --C for the steampunk costume does it the opposite way for some reason

00000040 01 00 00 00 01 00 00 00 01 00 00 00 02 00 00 00
00000050 01 00 00 00 03 00 00 00 01 00 00 00 04 00 00 00

instead of indicating which slots have the hat enabled, its indicating which slots don't have it enabled :/ so its only enabled on hair style A since its missing 00
yeah, I just looked into the phase<->cop problem that was mentioned above and the ---c file of phase doesn't really match my explanation. Though after reading your post, it might actually be the same there - it indicates where it is disabled
hmm, i should probably stick a "work in progress" sticker onto my theory ;)

also, 0x4 -> ?? (set in all Alpha costumes)

that is her glowing effect. its only set to 5

04 00 00 00 05 00 00 00

changing that 5 to any other number removes the effect. maybe the same way hats are connected to index 01, some part of alpha's tmc/tmcl is connected to index 04, so any swaps missing that connection may be reason why it crashes the game :/

i was thinking the 0x4 option is just a simple on/off option without another value coming behind. so the 0x5 is actually already the next option. though that is entirely just speculation.
but the 0xa option at least is definitly such a on/off option, so i thought there might be more of it ... :)
what you say about the missing reference->crash sounds like a good explanation.
time (again) to look into alpha's tmc, huh? :p
 

C3S4RFC

Well-Known Member
what ---c file did you use?
and most likely you have to make her bald in the first hairstyle slot.
hair and hat might overlap

Thanks for the advice. The mod was corrected (the cop hat use bald hairstyle, the other hairstyles overlap)
 

bbb

Well-Known Member
just a wild guess, but maybe the two cop costumes aren't _exactly_ the same. For example if Ayanes head model is a little bit smaller than kasumis, then ayanes hat would be located a little bit lower and when this costume is transfered to Kasumi it would most likely clip with the hair?


yeah, I just looked into the phase<->cop problem that was mentioned above and the ---c file of phase doesn't really match my explanation. Though after reading your post, it might actually be the same there - it indicates where it is disabled
hmm, i should probably stick a "work in progress" sticker onto my theory ;)



i was thinking the 0x4 option is just a simple on/off option without another value coming behind. so the 0x5 is actually already the next option. though that is entirely just speculation.
but the 0xa option at least is definitly such a on/off option, so i thought there might be more of it ... :)
what you say about the missing reference->crash sounds like a good explanation.
time (again) to look into alpha's tmc, huh? :p

looking in noesis, the 2 hats looked like they were the same, but i exported the models and looked at them overlapping in maya, and you are right, the hat is a bit tilted back on ayane's head. but there might be a little truth to my theory, because i found 1 flaw of using kasumi's hat hair when not wearing the hat only in one costume.

in her straw hat costume, when using the hat hair on a non hat slot, her hair sprouts out like this :/

CkHkyqs.png


this only happens with this costume for some reason.

I'm assuming the hats in the --c file will either be one of those 2 scenarios. although, I recall some weird --C files for marie rose that were massive, not sure all that extra hex was for.

if we could figure out the crashing, I wont have to waste any slots for the face and hair since I can share them with the default :)

Yea it's been done before, play around with the mtrcol settings in the tmc.

There should be some thing useful for those modding Alpha in that block too.

here's a tut to familiarize you with the concept.
http://www.loverslab.com/topic/47678-doa5lr-making-perfect-neck-connection/

Thanks, I gave it a test by copying the material of the iris, since it was the first shiny object i could think of, and gave it to her skin and it worked

fTeUkKI.jpg


going to play more with it to see if I can get it as shiny as the wet texture :)
 

synce

Well-Known Member
looking in noesis, the 2 hats looked like they were the same, but i exported the models and looked at them overlapping in maya, and you are right, the hat is a bit tilted back on ayane's head. but there might be a little truth to my theory, because i found 1 flaw of using kasumi's hat hair when not wearing the hat only in one costume.

in her straw hat costume, when using the hat hair on a non hat slot, her hair sprouts out like this :/

CkHkyqs.png


this only happens with this costume for some reason.

I'm assuming the hats in the --c file will either be one of those 2 scenarios. although, I recall some weird --C files for marie rose that were massive, not sure all that extra hex was for.

if we could figure out the crashing, I wont have to waste any slots for the face and hair since I can share them with the default :)



Thanks, I gave it a test by copying the material of the iris, since it was the first shiny object i could think of, and gave it to her skin and it worked

fTeUkKI.jpg


going to play more with it to see if I can get it as shiny as the wet texture :)
tumblr_mofz5daEPJ1qixfalo1_500.gif
 

Jack

Active Member
Hello guys I'm just wondering is some of you found a way to force the 30 fps menu, poses to 60 ? thanks
 

Sonne2

New Member
XCG7VHW.gif




Never knew modding this game would be so easy XD.

Using lnk Reshuffle and Texture Tool
Swapping Ein with Zack's Head and Hayate's Costume 1, and making his hair transparent.

Nd7NdCN.gif


Zack looks way cooler without the shades, though sometimes the teeth and mouth appear right through his face. X_x

I'm grateful for all the tools this community has created!, and thanks BBB for all the tips!
 
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