PC: Community Mod Resources

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john smith

Member
I am registered i upload this for you in a private link if it's out!

you-like-me.jpg
 

bbb

Well-Known Member

Nice :)

I've been working on a goth mod too

wJxqIm9.jpg

SzbK8JD.jpg


h2QgHyi.jpg

Have 8 costumes and 3 hair styles so far. My plan is to make her as a separate character in the select screen if I can ever figure out how to get dlc characters to work.

also if there is a way to get custom models, I want to make her like my original concept I made before the release of the pc version

7YFlKxZ.jpg



Is there any way to make P4's hair a different color than Kasumi's?

yeah, they both have their own separate hair model, so you just have to extract the tmc and tmcl with lnk reshuffle and edit the textures.
 
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john smith

Member
Nice :)

I've been working on a goth mod too

wJxqIm9.jpg

SzbK8JD.jpg


h2QgHyi.jpg

Have 8 costumes and 3 hair styles so far. My plan is to make her as a separate character in the select screen if I can ever figure out how to get dlc characters to work.

also if there is a way to get custom models, I want to make her like my original concept I made before the release of the pc version

7YFlKxZ.jpg





yeah, they both have their own separate hair model, so you just have to extract the tmc and tmcl with lnk reshuffle and edit the textures.

She looks like a completely new character, I've made some mods for Hitomi too
2015-06-04_00001.jpg


2015-06-04_00004.jpg
2015-06-04_00007.jpg
2015-06-04_00008.jpg

and
2015-06-04_00001.jpg
2015-06-04_00002.jpg
 
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navmesh

Member
You're on the right track. You've got the right locations for geodecl and objinfo. Make sure that you're modifying the actual object you want to make transparent. from the look of your screenshot it looks like you're modifying object 1, is this the correct object?, if not then make sure you jump to the correct object using the index under wgt_body.

objinfo is in the same order as geodecl, make sure you're modifying the right entry for the right object.

Here's a 360 tmc transparency, PC should just be a flip assuming nothing else is different i'll leave you to iron out the specifics. Inject a dxt5 with alpha afterwards.

If you're wondering what the reference tmc is, it's ayane's towel CG tmc from Ninja Gaiden razor edge. (yes it does work in doa 5)

Note that it's one modification at the start of the block and one at the actual object. for both geoDecl and objinfo.

the order of objinfo should be the same as geodecl

sSywiIX.jpg


hi, i've read your post about 360 tmc transparency,
i know how to find the object (pc model) and add alpha channel to texture ,but how to add alpha channel information to object by hex editor ? could you please tell me more about it ? thanks
 
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bbb

Well-Known Member
You're on the right track. You've got the right locations for geodecl and objinfo. Make sure that you're modifying the actual object you want to make transparent. from the look of your screenshot it looks like you're modifying object 1, is this the correct object?, if not then make sure you jump to the correct object using the index under wgt_body.

objinfo is in the same order as geodecl, make sure you're modifying the right entry for the right object.

On the texture side make sure you end up with a dxt5 with alpha.
doesn't matter how you do it, I ended up saving it as a .tga and converting it to dxt5 using dds converter

Then take the texture into hex editor, compare the header to the original tecmo texture as well as another tecmo dxt5.

modify the header to be the same as the original but using dxt5 header. i.e same dimensions as original.

inject into tmc/l with texture tool

of course you could have used umod, but that's not real modding though is it :p

tpF8mA2.jpg

I was doing it to the wrong entry. it was the 8th one. however I seem to be still having issues for some reason. after hex editing it, it seems to be working in noesis partially

73ZHoKK.jpg


the transparency looks uneven even though the alpha channel is painted completely in just one shade of gray. also the weird thing is it doesn't work in game.

rmdeVpJ.jpg


The skin texture is already dxt5 by default, I just painted it green. it already had an alpha channel but it wasn't used for transparency. could its original function be overriding the new transparency I added?
 

bbb

Well-Known Member
@LSC

i tried again with a different costume, has better results in noesis

jHF8pO8.png


but still doesn't work in game :/
 

bbb

Well-Known Member
It's definitely a hex thing. but I can't seem to pin point exactly where, it may not even be in the objinfo or geodecl.

But I did kind of cheat and skirt around the problem by changing the body to another object slot altogether, so it's no longer subject to "special" rules"

I'm not sure if the results are something you even want for alpha anyway. looks more like a ghost than jelly.
GW9Fawz.jpg

I was hoping with a little bit a transparency used together with the slimy mtrcol would give a look more similar to that or the ---C file. could you test how it looks with about 10 to 25% transparency with the slime parameter? the slime parameter is

9A 99 99 3E 9A 99 99 3E 9A 99 99 3E 00 00 80 3F
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
00 00 C0 3F 00 00 C0 3F 00 00 C0 3F 00 00 48 43
9A 99 99 3E 9A 99 99 3E 9A 99 99 3E 00 00 80 3F
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
9A 99 99 3E 9A 99 99 3E 00 00 00 00 00 00 00 00
66 66 26 3F 66 66 26 3F 66 66 26 3F 9A 99 19 3F
9A 99 99 3F 00 00 80 3F CD CC 4C 3F 9A 99 19 3F
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
9A 99 19 3E 9A 99 19 3E 9A 99 19 3E 00 00 48 42
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
9A 99 99 3E 9A 99 99 3E 9A 99 99 3E 00 00 80 3F

or the glow one

9A 99 99 3E 9A 99 99 3E 9A 99 99 3E 00 00 80 3F
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
9A 99 99 3E 9A 99 99 3E 9A 99 99 3E 00 00 80 3F
00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F
9A 99 99 3E 9A 99 99 3E 9A 99 99 3E 00 00 80 3F
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
9A 99 99 3E 9A 99 99 3E 00 00 00 00 00 00 00 00
9A 99 99 3E 9A 99 99 3E 9A 99 99 3E 00 00 80 3F
00 00 00 00 CD CC 4C 3E CD CC 4C 3D CD CC 4C 3E
00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F
9A 99 99 3E 9A 99 99 3E 9A 99 99 3E 00 00 80 3F
00 00 80 3F 00 00 80 3F 9A 99 99 3E 00 00 80 3F
9A 99 99 3E 9A 99 99 3E 9A 99 99 3E 00 00 80 3F

or if changing the body to a different object slot is a quick hex change, I could test it out myself
 
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immi

Well-Known Member
Have 8 costumes and 3 hair styles so far. My plan is to make her as a separate character in the select screen if I can ever figure out how to get dlc characters to work.
afaik you can't really add new stuff via DLC's. You can just fill pre-defined costume slots with content.
 

navmesh

Member
@navmesh > here you go.
for the last part when counting, note that there's an index number. for the example given it's actually 4 and 5, but I put 1 and 2 there just to make it easy to see.
NWU4eQl.jpg
Thank you so much for the tut , i change the tmc as you did , and add alpha channel to texture and it works
but i dont understand how you "move down and count till get to 6" ,could you please explain more about this step ?
i tried searching for "02 00 00 00" 7 times from the objinfo and move to the adress in your pics ,but i do not know why i do that :p
Thanks again :)
 

Fiend Busa

Well-Known Member
Standard Donor
I love hex editing, find it oddly satisfying after much trial and error you finally find the value and offset you were looking for haha
 
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