Blash
Well-Known Member
Awesome! There needs to be way more Tina outfits like this!
What a beautiful Tina!
And thanks so much for the help with Lisa swap.
This is already very good to me.
Really love the maid version!! ^^
after much hex guessing, I finally figured out how to have overlapping transparencies on 2 different mesh groups.
picture on the left has the tattoo mesh disappear under the transparent shirt, picture on the right now has the tattoo mesh visible through the transparent shirt
let me know if anyone wants to know how to do it
Wow, good job, this will allow some more complex editing!
sadly hex are a little to complex for me!
Very interesting, I would like to know how you did it I am planning to add some costumes to my Cortana and if I know how make them transparent that show the body would be great
And congratz for discover that, I used Hex Editor a long time before Polygon appeared but I am not an expert in that I hope this is not so difficult but I am ready to learn !
Can you split costumes into separate meshes and assign image maps to bypass the 4mb texture issues now? I might have a go at making something now if you can do that and assign shader types. I'm terrible at coming up with ideas of things to model though, I made this for the halloween thing but reshaping it to fit the game model would be so much work I may as well start again and make something else.Thanks well the hex is very simple for this
Thanks 90% is done with tmcsuke, just one minor part needs to be hex edited
@all -
updated my transparency guide with something I forgot to add, and also updated it with overlapping transparency info
http://w11.zetaboards.com/SFxT_Mods/single/?p=8254855&t=11106570
Thanks to the enforcer and LSD for pointing me in the right direction awhile back
Is it UV mapped and low poly? It would probably take 2 hours if it has UV and low poly, maybe 4 or 5 hours if I had to retopo and unwrap UV.Hello everyone , i'm a newbie here . I read many interesting things on this forum , but i have some questions about the modding possibility and actual limitations of steam version of doa5 .
Anyone know if there a method to insert/import a created 3d mesh in the game via the dlc folder ?
How the rigging work in the doa5 game engine ?
Do you hope to see a steam tool workshop one day?
I post 3 pics of one of my work for christie ,it's not finish yet , that was made in 2 day , concept + modeling.
Sorry for my bad english language .
Ps : if i am on the wrong post i'm sorry about this .
Is it UV mapped and low poly? It would probably take 2 hours if it has UV and low poly, maybe 4 or 5 hours if I had to retopo and unwrap UV.
Hey, guys. Newbie here. long time lurker, first time poster. I wanna get my feet wet in the modding scene. I wanna start with modding A-152 to look like Cortana. Any tips on workflow and how not to wind up wanting to tear my hair out?
I have a little question about toggled masks. In Nyotengu's halloween costume, the mask is not toggled. I saw in hex editor that the numbers 02 02 appears for all masks except this one which is 01 01. So I was wondering, if I change the 01 01 to 02 02, will it make the mask work for this halloween costume ?
Classic costume
Halloween costume
Can you split costumes into separate meshes and assign image maps to bypass the 4mb texture issues now? I might have a go at making something now if you can do that and assign shader types. I'm terrible at coming up with ideas of things to model though, I made this for the halloween thing but reshaping it to fit the game model would be so much work I may as well start again and make something else.