Sometimes the 6PK may push them away too far. I say try it and come back to me with the results.
thanks alot! I know it can be tough for beginners looking for BnB's but no where to look xDThanks for taking the time to start this Nuke-Nin. It looks like it can be a daunting and tedious task to write/type it all out, and take a lot of time. Also to D3taylz, Mr Armani, Commanda, and whoever else I may have missed that have contributed so far.. I'm still just trying to memorize her move list, lol.
Awesome shit!
@SchwarzPhy got it right, I meant 66P+G into P+G , messed that up. I edited the post again to fix it.Notes/Questions:
"66P+K P+K" This may sound stupid but is this a hidden move? or did you mean {P6P(P+K)/P+K(P+K)/66PP(P+K)}?
"the point is that combos with TEN~K CHI~P can do 10 or 15 points of extra damage if hit into one of the respective walls."
Tenfu-K is a god-like wall combo staple seeing as it does not Wall-Splat. but in Lab I used that combo ender and I noticed I didn't get any extra floor damage? I may have misread that part but are we supposed to get floor-dmg?
Check this out:
Her (High Punch) grants her some pretty nifty combos. Also, she has a possible mixup starter. Let me explain further:
First, a combo. After , do , > Teleport (T). 84 on normal counter, 86 on Counter Hold status, and 89 on Hi Counter Hold status.
Now the mixup goes like this: After the advanced hold, do > Teleport. This will create a must guess situation as the wrong hold could lead to P4 doing an empty teleport into a painful Counter Throw, or just a throw in general due to slow escaping.
Enjoy. Thanks to @iHajinShinobi for bringing up a "possible vortex" off of this. We'll need to explore this further brethren!
The Chifu is really easy to do once you get used to all the other teleporting. I can do it, just not online too much because of the lag.My problem is the P+K timing on CHIFU K
Chifu K was absolute hell for the first hour I played her
Lightweight , , CHI TEN , does 106 on HI-C as opposed to using the tenfu throw~ 101 - Super strict timing though, would not use online.
:
I'm not sure if I'd rather go for oki on this, but if I did I would prob go with follow ups like ,
and . (into 66K, i dunno)
She does have some awkward pseudo force techs~ / gives +20 with no tech no matter what the height, and can let you . I would use it a lot of she had Kasumi's 9K mixups but she doesn't. (As always, unsafe >.>)
Level 3 , CHI TEN , is just something I found and gives about +23 on hit, and -3 if it misses. You can probably get more damage in before the sidestep P.
Remember 6KK 9K and the combo above don't work on the AI, record it then use it on yourself!
Chifu K was absolute hell for the first hour I played her
Lightweight , , CHI TEN , does 106 on HI-C as opposed to using the tenfu throw~ 101 - Super strict timing though, would not use online.
What about these combos? Dot P+K after a move indicates teleport.
2) KK - 3P.P+K - 1PP.P+K - Chifu K.P+K - Tenfu P - PKKK
I know but Phase 4 has literally almost no normal hit openers. Most openers must be on counterhit. By the way it is an example of an opener. Maybe more consistent is 6PP (Counterhit). Be careful that it doesn't get blocked though. In essence you need two stuns to get the combo going.That one is very hard to connect if the opponent is stagger escaping, even on fast. 3P after KK gets blocked for me every time.