What's your opinion on the Hayate vs Hayabusa matchup?
Takeda could probably tell you my thoughts on this verbatim even if he disagrees with me, lol
5-5
Hayate has superior string mix-ups, delays and in general always has the speed advantage, thus allowing him the edge in neutral. With many similar-function moves (1P) Hayate's is generally faster (and though in that case the low-trip follow-up comes faster from Ryu, Hayate gets the added mix-up potential with mid P). While he doesn't get much off of his guard breaks, he doesn't need much seeing as in neutral he's got the speed advantage anyway. He also has good crush potential (high kicks can crush mids if timed right, etc.) and many of his unsafe moves are only low-throw punishable. Combined with Hayate's command sidestep and wind-dash, he is able to maintain pressure while also functioning evasively. His gap-closing techniques (wind-dash, 214P, 3H+K, etc.) are good, typically crush and are not universally negated by side-stepping. Similar animations keep the opponent guessing what move will actually come out, forcing them into a guessing game unless they posses the speed to intercept. His throw potential is not much worse than Ryu's. Both net highest damage off of launch throws into juggles, and with similar execution frames on each of those throws, the difference is not huge. Ryu does have faster "regular" throws which do deal more damage, however. Overall Hayate loses in the holds department, but his expert mid kick hold is better than Ryu's.
Ryu, while slower, does do more damage with his strikes and juggles (air throw should be noted). A successful read will get you further, even if it's harder to get in. His string mix-ups are limited and rarely delayable (few gems like 3PPP, still don't compare to Hayate's). Ryu crushes as well (6KP similar to Hayate's air kicks in crush function), but usually returns to standing state for throw punishment and likes to get swept out of them even when attacks clearly strike in the area he allegedly crushes. Unlike Hayate, however, Ryu does have legitimate guard breaks that must be respected. Namely, 4PK/PP4PK, 6KP, ongyoin 8P and arguably 66K. He doesn't have a lot, but the ones he does have are quite practical. However, similar to Ryu's gap-closing techniques, they can all be side-stepped. Ryu is also quite telegraphed. His animations are quite distinct from one-another and can be held, blocked or side-stepped on reaction. He does get the edge on throw damage and execution time, but it's not a huge factor. Holds are a different matter, with Ryu's expert holds being very deadly and forcing Hayate to think very carefully about how many punches he wants to throw out. Ryu takes the edge here, no question. Ryu also has his ongyoin parry which is a very strange tool. At times it seems like it allows him to get out of nearly any situation, but once the opponent learns to low P (or risk a HiC throw), it's effectiveness dwindles to only allowing a possible 6P+K counter, though the low crush properties here are a bit strange and if blocked, the move then becomes unsafe with a low-throw punish). Additionally, the parry gives him no discernible frame advantage beyond the recovery of the parried attack, and the distance he is left at is usually quite far. Dashing away or intercepting Ryu's follow-ups with BT attacks is not terribly difficult.