KING JAIMY
Well-Known Member
Introduction
As we all know, there are different types of stuns in DOA which have the possibility guarantee certain follow-ups. Examples include: Limbo stuns, faint stuns, crumple stuns and sitdown stuns. This thread is about a very specific stun in DOA: The 'slip stun'. It only occurs if three conditions are satisfied:
1) The surface on which the opponent stands must be slippery, such as water or ice.
2) To cause a slip stun, you need to hit the opponent with a low strike.
3) Finally, the attack must land as a counter hit or hi-counter hit.
How does a slip stun look like?
@XZero264 posted a video of the animation of a slip stun:
@Corza also provided a gif showing the slip stun. This kind of slip stun can only be used as a stun opener. This specific kind of animation guarantees any mid or low follow-up 100% of the time.
@Corza also posted two gifs showing an alternative animation of the slip stun. These stuns also count as slip stuns and are called 'trip stuns'. They can be used as a stun opener, as well as a stun extender. It can be used on any surface, but nets you more advantage on hit in water or on ice. Thus, a trip stun guarantees follow-ups on slippery surfaces, but not on any other type of surface. With regard to this thread, it will only concern trip stuns performed in water or on ice. This specific kind of animation can guarantee some high, mid or low follow-ups, but other high, mid or low-follow ups can be stagger escaped or held.
List of Characters with guaranteed Slip Stun follow-ups (work in progress)
Note: The quality of this thread is mainly dependent on your or others' feedback! I am not proficient with every character and thus cannot provide a full list. Feel free to share any setups you have in mind. Please also share if you know a particular character doesn't have guaranteed follow-ups after a slip stun or trip stun so I can mark their names in red (see color coding).
There are a lot of characters who have at least one low strike in their arsenal which cause a slip stun and guarantee certain follow-ups. To make things easier, the character's names all received a color code. The meaning of each character's color code is as follows:
Green: Character has one or more setups which have all been confirmed to work. Note: A character's name in green doesn't necessarily mean the character's setups list is complete, but just shows the confirmed setups found so far.
Orange: Unknown if the character has any slip stun setups, or has one or more set-ups which aren't confirmed or complete.
Red: The character may or may not have a slip stun/trip stun, but doesn't have guaranteed follow-ups.
Click the spoiler tag for the character whose setup(s) you would like to see. The slip stun itself is marked in blue. All combos are guaranteed when the slip stun hits, unless specified otherwise. This is the list so far:
Akira
ALPHA-152
Ayane
/:Mr. Strong:Bass / Mr. Strong
Bayman
Brad Wong
Christie
Ein
Eliot
Gen Fu
Hayate
Helena
Hitomi
Jacky
Jann Lee
Kasumi
Kokoro
/La Mariposa / Lisa
Lei Fang
Leon
Marie Rose
Mila
Momiji
Nyotengu
Pai
Phase 4
Rachel
Rig
Ryu Hayabusa
Sarah
Tina
Zack
Credits
A huge thanks to the following people for contributing to this thread:
- @XZero264; made setups for Leon, Bayman and Mila including damage and advantage on block. Also provided a video of the animation of the slip stun.
- @Corza; provided gifs of the animation of the slip stun. Added setups for Momiji, Rachel, Kasumi, Ein, Gen Fu, Sarah, Tina, Helena, Jann Lee, Kokoro, Ayane and Nyotengu including damage. Found a hi-counter slip stun opener for Hitomi.
- @Hazard; came up with setups for Akira.
- @Nikotsumi; added setups and combos for Marie Rose, ALPHA-152, Ein, Hayate, Eliot, Nyotengu and Kasumi including damage and advantage on hit.
- @iHajinShinobi; supplied setups for Ayane and Marie Rose including damage and juggle advice.
- @ToKyo PewPew; provided setups for Phase 4 including damage, juggle advice and advantage on hit.
- @PhoenixVFIRE; added setups for Lisa.
- @Heikou; added setups for Kokoro.
As we all know, there are different types of stuns in DOA which have the possibility guarantee certain follow-ups. Examples include: Limbo stuns, faint stuns, crumple stuns and sitdown stuns. This thread is about a very specific stun in DOA: The 'slip stun'. It only occurs if three conditions are satisfied:
1) The surface on which the opponent stands must be slippery, such as water or ice.
2) To cause a slip stun, you need to hit the opponent with a low strike.
3) Finally, the attack must land as a counter hit or hi-counter hit.
How does a slip stun look like?
@XZero264 posted a video of the animation of a slip stun:
@Corza also provided a gif showing the slip stun. This kind of slip stun can only be used as a stun opener. This specific kind of animation guarantees any mid or low follow-up 100% of the time.
@Corza also posted two gifs showing an alternative animation of the slip stun. These stuns also count as slip stuns and are called 'trip stuns'. They can be used as a stun opener, as well as a stun extender. It can be used on any surface, but nets you more advantage on hit in water or on ice. Thus, a trip stun guarantees follow-ups on slippery surfaces, but not on any other type of surface. With regard to this thread, it will only concern trip stuns performed in water or on ice. This specific kind of animation can guarantee some high, mid or low follow-ups, but other high, mid or low-follow ups can be stagger escaped or held.
List of Characters with guaranteed Slip Stun follow-ups (work in progress)
Note: The quality of this thread is mainly dependent on your or others' feedback! I am not proficient with every character and thus cannot provide a full list. Feel free to share any setups you have in mind. Please also share if you know a particular character doesn't have guaranteed follow-ups after a slip stun or trip stun so I can mark their names in red (see color coding).
There are a lot of characters who have at least one low strike in their arsenal which cause a slip stun and guarantee certain follow-ups. To make things easier, the character's names all received a color code. The meaning of each character's color code is as follows:
Green: Character has one or more setups which have all been confirmed to work. Note: A character's name in green doesn't necessarily mean the character's setups list is complete, but just shows the confirmed setups found so far.
Orange: Unknown if the character has any slip stun setups, or has one or more set-ups which aren't confirmed or complete.
Red: The character may or may not have a slip stun/trip stun, but doesn't have guaranteed follow-ups.
Click the spoiler tag for the character whose setup(s) you would like to see. The slip stun itself is marked in blue. All combos are guaranteed when the slip stun hits, unless specified otherwise. This is the list so far:
Akira
2K - 33P - Any juggle
2K - 6KP - Any juggle
2K - KNEE; Can be escaped on fastest SE
2K - 3K
2K - 4P+K
2K - 66P
Need confirmation on:
2K - 43P - 33P
2K - SPoD
2K - H+K charge P
2K - (2)46P
2K - 666P - (6)P - 3H+KP466P+K
2K - 666P - (6)P - 2P - (2)46P
2K - 6KP - Any juggle
2K - KNEE; Can be escaped on fastest SE
2K - 3K
2K - 4P+K
2K - 66P
Need confirmation on:
2K - 43P - 33P
2K - SPoD
2K - H+K charge P
2K - (2)46P
2K - 666P - (6)P - 3H+KP466P+K
2K - 666P - (6)P - 2P - (2)46P
ALPHA-152
2KK; gives +26 on fastest SE
Ayane
Ayane's guaranteed mix-ups:
1P2K or BT 1P2K; 39 damage + oki
BT 3KKK; 60 damage + oki
BT 2K - 6P(3) / 6K; guarantees these two follow-ups
2K - 3PP / 66K / 66KK4; guarantees these three follow-ups
Ayane's guaranteed combos:
2H+K - 4K - PPPK; 76 damage, works on each weight class
2H+K - 4K - PK - BT 7K; 76 damage, works on lightweights and middleweights
2H+K - 4P - BT PP4PP7K or BT PP6P~K; 77 damage, all weight classes
2H+K - 3PP - BT PP4PP7K or BT PP6P~K; 89 damage, all weight classes
2H+K - 4P+K - BT PP6KK4 - BT 7K; 93 damage, all weight classes
2H+K - 4P+K - BT 6P - 66KK4 - BT 7K; 98 damage, works on all but super heavyweights
33P - 4P - BT PP4PP7K or BT PP6P~K; 72 damage, all weight classes
33P - 3PP - BT PP4PP7K or BT PP6P~K; 84 damage, all weight classes
33P - 4P+K BT PP6KK4 - BT 7K; 88 damage, all weight classes
33P - 4P+K - BT 6P - 66KK4 - BT 7K; 93 damage, works on all but super heavyweights
1P2K or BT 1P2K; 39 damage + oki
BT 3KKK; 60 damage + oki
BT 2K - 6P(3) / 6K; guarantees these two follow-ups
2K - 3PP / 66K / 66KK4; guarantees these three follow-ups
Ayane's guaranteed combos:
2H+K - 4K - PPPK; 76 damage, works on each weight class
2H+K - 4K - PK - BT 7K; 76 damage, works on lightweights and middleweights
2H+K - 4P - BT PP4PP7K or BT PP6P~K; 77 damage, all weight classes
2H+K - 3PP - BT PP4PP7K or BT PP6P~K; 89 damage, all weight classes
2H+K - 4P+K - BT PP6KK4 - BT 7K; 93 damage, all weight classes
2H+K - 4P+K - BT 6P - 66KK4 - BT 7K; 98 damage, works on all but super heavyweights
33P - 4P - BT PP4PP7K or BT PP6P~K; 72 damage, all weight classes
33P - 3PP - BT PP4PP7K or BT PP6P~K; 84 damage, all weight classes
33P - 4P+K BT PP6KK4 - BT 7K; 88 damage, all weight classes
33P - 4P+K - BT 6P - 66KK4 - BT 7K; 93 damage, works on all but super heavyweights
/:Mr. Strong:Bass / Mr. Strong
1K - 3K - 33P - To aerial opponent 41236T T; 105 damage
Bayman
1K - 2K - 3K - 7P (Critical Burst); 63 damage until CB
1K - 3K.P+K P - 3K.P+K T; 104 damage, works on all weight classes
1K - 3K - 236P - 3K.3P+K T; 104 damage, not guaranteed on all weight classes
1K - P+K.3P+K T; 77 damage
1K - 3K.P+K P - 3K.P+K T; 104 damage, works on all weight classes
1K - 3K - 236P - 3K.3P+K T; 104 damage, not guaranteed on all weight classes
1K - P+K.3P+K T; 77 damage
Brad Wong
1KK - ... (need follow-ups)
Christie
Nothing found so far.
Ein
2K - 9P - H - PP6PK; 61 damage, works on all weight classes
2K - 33K - PP6PK; 65 damage, works on all weight classes
2H+K - 4H+K - BT P; 69 damage, works on all weight classes
2H+K - 4H+K - BT 2KP; 66 damage, works on all weight classes
2K - 33K - PP6PK; 65 damage, works on all weight classes
2H+K - 4H+K - BT P; 69 damage, works on all weight classes
2H+K - 4H+K - BT 2KP; 66 damage, works on all weight classes
Eliot
1K - 8K - 6PP46P; 65 damage, works on all weight classes
1K - 33P - 6PP46P; 59 damage, works on all weight classes
1K - 2P+KP+K - 2P+K46P; 69 damage, all weight classes, launcher is NOT guaranteed
1K - 33P - 6PP46P; 59 damage, works on all weight classes
1K - 2P+KP+K - 2P+K46P; 69 damage, all weight classes, launcher is NOT guaranteed
Gen Fu
1P - 33P - 33P - Close Hit 16P; 95 damage, need to dash in to get a Close Hit, works on all weight classes
2K - 64P - 16P; 60 damage, works on all weight classes
2K - 64P - 16P; 60 damage, works on all weight classes
Hayate
BT 2P - 8K - PP6PK; 66 damage, works on all weight classes
BT 2P - 33K - PP6PK; 61 damage
BT 2P - 8P - BT PP6PK; 62 damage
BT 2P - 9KKK; 60 damage, works on all weight classes
BT 2P - 33K - PP6PK; 61 damage
BT 2P - 8P - BT PP6PK; 62 damage
BT 2P - 9KKK; 60 damage, works on all weight classes
Helena
2H+K - Bokuho 6K - 236PKP; 67 damage, all weight classes
1K4 - BT 4K - BT 4PPP; 58 damage, ends in Bokuho, all weight classes
1K4 - BT 4K - BT 4PPP; 58 damage, ends in Bokuho, all weight classes
Hitomi
Hi-Counter only:
PP(whiff)2K - ... (need follow-ups)
PP(whiff)2K - ... (need follow-ups)
Jacky
1P - ... (need follow-ups)
Jann Lee
2K(H) - 9K - PPP6P; 66 damage, all weight classes, Free Cancel recommended because of the delayable follow-up
Kasumi
1P - 7K.6P+K - Hoshinpo 9PK.6P+K - Hoshinpo KK (complex version); 61 damage, works on all weight classes
1P - 7K.6P+K - Hoshinpo KK (simple version); 50 damage, works on all weight classes
1P - 33K - 66K~K - 7K.P+K; 75 damage, works on middleweights or below
2K - 3H+K - PP7K.P+K; 58 damage, all weight classes
2K - 33K - 7K.6P+K - Hoshinpo KK; 60 damage, all weight classes
1P - 7K.6P+K - Hoshinpo KK (simple version); 50 damage, works on all weight classes
1P - 33K - 66K~K - 7K.P+K; 75 damage, works on middleweights or below
2K - 3H+K - PP7K.P+K; 58 damage, all weight classes
2K - 33K - 7K.6P+K - Hoshinpo KK; 60 damage, all weight classes
Kokoro
6P+K - 7K - BT P6P Heichu P+K; 73 damage, works on all weight classes
1K - BT P+K - 7P; guaranteed CB, only works at the 'invisible wall' on the Zack Island stage
1K - BT P+K - 33P; ?? damage
1P or Heichu 2P - 7K - BT 4P - 2KP; 63 damage, all weight classes
1P or Heichu 2P - 7K - BT P6P - P2KP; 70 damage, works on middleweights and below
1P or Heichu 2P - 7K - BT P6P - 9P - 2KP; 71 damage, works on lightweights and below
2KP - 7K; ?? damage until launcher, need to delay the punch follow-up after the slip stun and dash in to land the launcher
1K - BT P+K - 7P; guaranteed CB, only works at the 'invisible wall' on the Zack Island stage
1K - BT P+K - 33P; ?? damage
1P or Heichu 2P - 7K - BT 4P - 2KP; 63 damage, all weight classes
1P or Heichu 2P - 7K - BT P6P - P2KP; 70 damage, works on middleweights and below
1P or Heichu 2P - 7K - BT P6P - 9P - 2KP; 71 damage, works on lightweights and below
2KP - 7K; ?? damage until launcher, need to delay the punch follow-up after the slip stun and dash in to land the launcher
/La Mariposa / Lisa
2KK4; ends back-turned
BT 2K - BT 4P
BT 2K - BT 4P
Lei Fang
BT 2P - 9KK - 46P; 56 damage, all weight classes
Leon
1K - 2K - 3K - P+K (Critical Burst); 63 damage until CB
1K - 2P+K - 4K - To grounded opponent 2T.41236T
1K - 3K - 46P (46P is escapable on fastest SE, but is unholdable and gives advantage on block); 66 damage or +2 depending on opponent's SE
1K - 3K - 214P - To aerial opponent T; (need to dash in to land the air throw); 101 damage
1K - 214P - To aerial opponent T; 85 damage
1K - 33P - 3K - 46P; 83 damage or +5 depending on opponent's SE
1K - 33P - 7P
1K - Hold 3P - To aerial opponent T; 83 damage
1K - 7P - 66PP - To aerial opponent T (single guess setup); 108 damage
1K - 7P - 8PPP - To aerial opponent T (single guess setup); 111 damage
1K - 2P+K - 4K - To grounded opponent 2T.41236T
1K - 3K - 46P (46P is escapable on fastest SE, but is unholdable and gives advantage on block); 66 damage or +2 depending on opponent's SE
1K - 3K - 214P - To aerial opponent T; (need to dash in to land the air throw); 101 damage
1K - 214P - To aerial opponent T; 85 damage
1K - 33P - 3K - 46P; 83 damage or +5 depending on opponent's SE
1K - 33P - 7P
1K - Hold 3P - To aerial opponent T; 83 damage
1K - 7P - 66PP - To aerial opponent T (single guess setup); 108 damage
1K - 7P - 8PPP - To aerial opponent T (single guess setup); 111 damage
Marie Rose
Marie Rose's guaranteed mix-ups:
2K - 6P(4) / 9K / 3P / 8K; guarantees these four follow-ups, gives +33 on fastest SE
3P+KP - 6P(4) / 9K / 3P; guarantees these three follow-ups, gives +31 on fastest SE
BT 2K - 6P(4) / 9K / 3P; guarantees these three follow-ups, gives +32 on fastest SE
2H+K - 6P(4); guarantees only this follow-up, gives +29 on fastest SE
Marie Rose's guaranteed combos:
1PP+K - 236P; 62 damage, all weight classes
2K - 8K - PP6PK; 53 damage, all weight classes
2K - 8K - PPP - 6PK; 60 damage, works on middleweights and below
2K - 8K - 6K4 - Rondo K - BT KKK; 75 damage, only works on featherweight
2K - 6P(4) / 9K / 3P / 8K; guarantees these four follow-ups, gives +33 on fastest SE
3P+KP - 6P(4) / 9K / 3P; guarantees these three follow-ups, gives +31 on fastest SE
BT 2K - 6P(4) / 9K / 3P; guarantees these three follow-ups, gives +32 on fastest SE
2H+K - 6P(4); guarantees only this follow-up, gives +29 on fastest SE
Marie Rose's guaranteed combos:
1PP+K - 236P; 62 damage, all weight classes
2K - 8K - PP6PK; 53 damage, all weight classes
2K - 8K - PPP - 6PK; 60 damage, works on middleweights and below
2K - 8K - 6K4 - Rondo K - BT KKK; 75 damage, only works on featherweight
Mila
1K - Charge 7K - 6P+K (Critical Burst); 54 damage until CB, may need to dash in to land the Critical Burst
1K (recommended) or 1H+K - 3H+K - 2T and follow-ups; 27 to 77 damage
1K or 1H+K - 33P - P+K - 2T and follow-ups; 42 to 92 damage, doesn't work on super heavyweights
1K or 1H+K - 9P - P+K - 2T and follow-ups; 43 to 93 damage
1K (recommended) or 1H+K - 3H+K - 2T and follow-ups; 27 to 77 damage
1K or 1H+K - 33P - P+K - 2T and follow-ups; 42 to 92 damage, doesn't work on super heavyweights
1K or 1H+K - 9P - P+K - 2T and follow-ups; 43 to 93 damage
Momiji
Momiji's guaranteed mix-ups:
2H+K - 2P / 3P / 4P / 44P / P / 6P / 66P / 8P / 2K / 3K / 4K / K / 7K / 8K / H+K / 6P+K; guarantees these sixteen follow-ups, gives +21 on fastest SE
2K - All of the above + 6K; guarantees seventeen mix-ups in total, gives +22 on fastest SE
Momiji's guaranteed combos:
2H+K - 8K - 6PKKP; 88 damage, all weight classes
2H+K - 8K - 3P4P - 6PKP; works on middleweights and below
2H+K - 8K - 6PK - 6PKP; works on heavyweight and below
2H+K - 8K - 1P2K; 65 damage, all weight classes
2H+K - 2P / 3P / 4P / 44P / P / 6P / 66P / 8P / 2K / 3K / 4K / K / 7K / 8K / H+K / 6P+K; guarantees these sixteen follow-ups, gives +21 on fastest SE
2K - All of the above + 6K; guarantees seventeen mix-ups in total, gives +22 on fastest SE
Momiji's guaranteed combos:
2H+K - 8K - 6PKKP; 88 damage, all weight classes
2H+K - 8K - 3P4P - 6PKP; works on middleweights and below
2H+K - 8K - 6PK - 6PKP; works on heavyweight and below
2H+K - 8K - 1P2K; 65 damage, all weight classes
Nyotengu
2H+KK.P+K - Hiten PK - To aerial opponent T; 91 damage, works on all weight classes
BT 2P - 3P - 8PPP.P+K - Hiten P+K; 79 damage, works on all weight classes
BT 2P - H+K.P+K - Hiten PK - To aerial opponent T; 87 damage, works on all weight classes
BT 2P - 3P - 8PPP.P+K - Hiten P+K; 79 damage, works on all weight classes
BT 2P - H+K.P+K - Hiten PK - To aerial opponent T; 87 damage, works on all weight classes
Pai
Notthing found so far.
Phase 4
2K - Any launcher except 33P; gives +33 on fastest SE
Combos involving 4K as a launcher:
2K - 4K.P+K - Chifu K.P+K - Tenfu P - 8K.P+K - Tenfu P - PPP.P+K - Chifu P; 101 damage, featherweight only
2K - 4K.P+K - Chifu K.P+K - Tenfu P - 8K.P+K - Tenfu T; 95 damage, lightweights or below
2K - 4K.P+K - Chifu K.P+K - Tenfu P - PPP.P+K - Chifu P; 80 damage, middleweights or below
2K - 4K.P+K - Chifu K.P+K - Tenfu T; 74 damage, all weight classes
Combos involving 33K as a launcher:
2K - 33K - 4P - 4K.P+K - Chifu K.P+K - Tenfu T; 94 damage, featherweight only
2K - 33K - 8K.P+K - Tenfu P - 8K.P+K - Tenfu T; 93 damage, lightweights or below
2K - 33K - 4K.P+K - Chifu K.P+K - Tenfu P - PPP.P+K - Chifu P; 90 damage, middleweights or below
2K - 33K - 4K.P+K - Chifu K.P+K - Tenfu T; 84 damage, all weight classes
Combos involving 4K as a launcher:
2K - 4K.P+K - Chifu K.P+K - Tenfu P - 8K.P+K - Tenfu P - PPP.P+K - Chifu P; 101 damage, featherweight only
2K - 4K.P+K - Chifu K.P+K - Tenfu P - 8K.P+K - Tenfu T; 95 damage, lightweights or below
2K - 4K.P+K - Chifu K.P+K - Tenfu P - PPP.P+K - Chifu P; 80 damage, middleweights or below
2K - 4K.P+K - Chifu K.P+K - Tenfu T; 74 damage, all weight classes
Combos involving 33K as a launcher:
2K - 33K - 4P - 4K.P+K - Chifu K.P+K - Tenfu T; 94 damage, featherweight only
2K - 33K - 8K.P+K - Tenfu P - 8K.P+K - Tenfu T; 93 damage, lightweights or below
2K - 33K - 4K.P+K - Chifu K.P+K - Tenfu P - PPP.P+K - Chifu P; 90 damage, middleweights or below
2K - 33K - 4K.P+K - Chifu K.P+K - Tenfu T; 84 damage, all weight classes
Rachel
2H+K - 9K - To aerial opponent T - 6PKP; 86 damage, works on all weight classes
2H+K - 9K - To aerial opponent T - 9P - 6KP; 88 damage, only works on lightweights
2H+K - 7P - To aerial opponent T - 6PKP; 81 damage, all weight classes
2H+K - 7P - To aerial opponent T - 9P - 6KP; 83 damage, lightweights only
2/8P+KK - 9K - PPK; 71 damage, all weight classes
1PP - 3PPP+K T; 97 damage, all weight classes
2H+K - 9K - To aerial opponent T - 9P - 6KP; 88 damage, only works on lightweights
2H+K - 7P - To aerial opponent T - 6PKP; 81 damage, all weight classes
2H+K - 7P - To aerial opponent T - 9P - 6KP; 83 damage, lightweights only
2/8P+KK - 9K - PPK; 71 damage, all weight classes
1PP - 3PPP+K T; 97 damage, all weight classes
Rig
1K - Bending Stance 6K - 66K - P+K (Critical Burst); 57 damage until CB
Bending Stance 2K - Bending Stance 6K - 66K - P+K (Critical Burst); 57 damage until CB
Bending Stance 2K - Bending Stance 6K - 66K - P+K (Critical Burst); 57 damage until CB
Ryu Hayabusa
2H+K - WR 4KP; 62 damage, all weight classes
2H+K - WR 4KK; 64 damage, all weight classes
2H+K - 4K4 - Ongyoin PPP; 78 damage, all weight classes
2H+K - 4K4 - Ongyoin K - WR 4KP; 85 damage, works on all but super heavyweights
2H+K - 4K4 - Ongyoin K - WR 4KK; 87 damage, works on all but super heavyweights
2H+K - 4K4 - Ongyoin K - To aerial opponent 41236T; 84 damage, works on all but super heavyweights
2H+K - 4K4 - Ongyoin P - To aerial opponent 41236T; 82 damage, works on all but super heavyweights
2H+K - WR 4KK; 64 damage, all weight classes
2H+K - 4K4 - Ongyoin PPP; 78 damage, all weight classes
2H+K - 4K4 - Ongyoin K - WR 4KP; 85 damage, works on all but super heavyweights
2H+K - 4K4 - Ongyoin K - WR 4KK; 87 damage, works on all but super heavyweights
2H+K - 4K4 - Ongyoin K - To aerial opponent 41236T; 84 damage, works on all but super heavyweights
2H+K - 4K4 - Ongyoin P - To aerial opponent 41236T; 82 damage, works on all but super heavyweights
Sarah
2K - 1K - 4H+K - To aerial opponent 66H+K; 61 damage, works on all weight classes
Tina
1P - H+K - 8P - To grounded opponent 2T; 70 damage, works on all weight classes
Zack
2K - 4K - 33KK - PP6PP; 83 damage, all weight classes
2K - 4K - 33KK - 7P4 - Sway PP6KK; 93 damage, middleweights or below
2K - 4K - 33KK - 7P4 - Sway PP6KK; 93 damage, middleweights or below
Credits
A huge thanks to the following people for contributing to this thread:
- @XZero264; made setups for Leon, Bayman and Mila including damage and advantage on block. Also provided a video of the animation of the slip stun.
- @Corza; provided gifs of the animation of the slip stun. Added setups for Momiji, Rachel, Kasumi, Ein, Gen Fu, Sarah, Tina, Helena, Jann Lee, Kokoro, Ayane and Nyotengu including damage. Found a hi-counter slip stun opener for Hitomi.
- @Hazard; came up with setups for Akira.
- @Nikotsumi; added setups and combos for Marie Rose, ALPHA-152, Ein, Hayate, Eliot, Nyotengu and Kasumi including damage and advantage on hit.
- @iHajinShinobi; supplied setups for Ayane and Marie Rose including damage and juggle advice.
- @ToKyo PewPew; provided setups for Phase 4 including damage, juggle advice and advantage on hit.
- @PhoenixVFIRE; added setups for Lisa.
- @Heikou; added setups for Kokoro.
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