TRI Mike
Well-Known Member
This thread will be used to keep track of any and all combos found for Tina. I'll try my best to keep it as updated as possible with all combos gathered in this first post. Things like good juggles, stun-game set-ups, sit-down stun set-ups, guaranteed ground grab stuff and the like can go here.
Reserved.
Fast transitions into Critical Burst in Counter and Hi-Counter:
1) 73 dmg counter // 88 dmg hi-counter
2) ~BT 60 dmg counter // 72 dmg hi-counter
3) 75 dmg counter // 90 dmg hi-counter
4) ~BT 67 dmg counter // 80 dmg hi-counter
5) 80 dmg counter // 96 dmg hi-counter
6) 71 dmg counter // 85 dmg hi-counter
7) 58 dmg counter // 71 dmg hi-counter
8) (Need to check damage outputs but it works)
Juggles:
(Using as base before launching).
1) 138 dmg counter // 161 dmg hi-counter - Works on light and mid weights.
2) 132 dmg counter // 159 dmg hi-counter - Works on everyone.
3) 121 dmg counter // 142 dmg hi-counter - Works on everyone.
4) 124 dmg counter // 149 dmg hi-counter - Works on everyone.
5) 126 dmg counter // 151 dmg hi-counter - Works on everyone. Potential ability to activate wall dangerzones.
6) 147 dmg counter // 173 dmg hi-counter - Works on light and mid weights only.
7) - Works on light weights only.
8) - Works on light and mid weights only.
These aren't taking dangerzone damage into consideration. And most, if all of them are not guaranteed but I think they're a nice way to start.
Reserved.
Fast transitions into Critical Burst in Counter and Hi-Counter:
1) 73 dmg counter // 88 dmg hi-counter
2) ~BT 60 dmg counter // 72 dmg hi-counter
3) 75 dmg counter // 90 dmg hi-counter
4) ~BT 67 dmg counter // 80 dmg hi-counter
5) 80 dmg counter // 96 dmg hi-counter
6) 71 dmg counter // 85 dmg hi-counter
7) 58 dmg counter // 71 dmg hi-counter
8) (Need to check damage outputs but it works)
Juggles:
(Using as base before launching).
1) 138 dmg counter // 161 dmg hi-counter - Works on light and mid weights.
2) 132 dmg counter // 159 dmg hi-counter - Works on everyone.
3) 121 dmg counter // 142 dmg hi-counter - Works on everyone.
4) 124 dmg counter // 149 dmg hi-counter - Works on everyone.
5) 126 dmg counter // 151 dmg hi-counter - Works on everyone. Potential ability to activate wall dangerzones.
6) 147 dmg counter // 173 dmg hi-counter - Works on light and mid weights only.
7) - Works on light weights only.
8) - Works on light and mid weights only.
These aren't taking dangerzone damage into consideration. And most, if all of them are not guaranteed but I think they're a nice way to start.