So far so good. We've had some decent discussion in this thread.
I would just like to reiterate this fact. The fact that DOA5 has VF characters in its game is VERY significant. That is just the first step for something like this to even take place. After seeing that, people had already begun to question would a crossover game eventually be made. Well, Team Ninja showed that the characters from both franchise CAN work well together in the same game.
Many suggestions have been given so far, and I hope many more are shared. But as many suggestions come in, there are many questions to follow up. One of the main questions, if not the absolute main question, that need to be answered is who exactly is going to develop the game: Sega AM2 or Team Ninja? I don't know how much influence we can have on that one as that will definitely be determined by those two teams. Though there are 4 possibilities that can result from this:
1. Sega AM2 develops the game
2. Team Ninja develops the game
3. Sega AM2 and Team Ninja both do separate versions (VF vs DOA) and (DOA vs VF)
4. Sega AM2 and Team Ninja work together on the game (ideal solution if possible)
Keeping the aforementioned possible solutions in mind, I'll come back and reference them, the next thing that needs to be determined is what do we want in the game. Reading most of the posts, majority of them agree that we want a fighting system like VF but with the DOA presentation (stages, story, etc). Two complaints that have come about is that 1) VF while fun to play is boring to watch, and this coming from one of our top VF players and 2) DOA lacks the depth that VF has but is very enjoyable to watch at high level play. To sum it up, VF lacks the flash that DOA has and DOA lacks the dept that VF has. So then how do get the best of both worlds in one game? Now time to reference the previous question.
1. Sega AM2 develops the game. Question: Can Sega actually make a game with flash? The series has existed since 1993 and each game has pretty much lacked it. There is a story that they are not really telling.
2. Team Ninja develops the game. Question: Can Team Ninja give us the depth of a system like VF? The main issue many have had about the game is the stun/hold system, the amount of guessing involved, punishment options, etc.
3. Sega AM2 and Team Ninja both do separate versions. Questions: If this were to happen, each developer could have his way with how they want to develop the game. Possible problem: Would the opposite community support the other developer's game?
4. Sega AM2 and Team Ninja work together on the game. Question: Have two companies ever worked together on a project like this? From what I've been told, it's usually just one developer taking over the whole project with the other developer just providing licenses for the use of their content.
Discuss.