Blackula
Active Member
-I personally do not like all the stunning and countering in current Doa. If its a modified Doa2/3 than I would be fine with it. Like I said earlier, the reason VF is bland, is due to the engine itself. Doa share many of the same core elements,fundamentals, and game theory, yet its engine promotes flashiness and excitement. For VF to obtain such flashiness, it would infact have to become Doa. Its the only logical next step...And thus the reasoning why VF have never moved beyond what it is.
-This is why I say they have to use Doa's engine if they would like for the game to be flashy. What Team Ninja would have to do, is tighten up and refine Doa's overall engine. Utilizing many of VF's gameplay elements would help refine the engine.
If Team Ninja could manage to fine tune DOA's system mechanics to work more like VF's, then I wouldn't see a problem with that. DOA has the flash already as you mentioned. It's the fact that would Team Ninja be willing to make said changes. The game seriously needs attack punishment, a REAL throw break system, less stunning, stuns that you cannot escape period, etc. You need to be rewarded when you properly defend your attacker and he is being careless. He should be punished and punished hard.
If all this happens, then the challenge would just be to get the VF players on board. They would have to be convinced that it plays more like VF and that it has departed from some of the ways of DOA that kept people away.