I feel half and half on this, only because I have my ground game down to a tee with the characters I play (on-reaction set ups, which are more important). However I kind of do miss the untechables as well because it really did add on some pretty outstanding pressure once you built a game plan for it. That you can't do that now and since when DOA5 Ultimate released, just needed to re-adjust to the new game.
At this point in the game's life, I am literally never afraid of just laying on the ground when I get knocked down because I already know majority of my opponents do not have on-reaction set ups in their repertoire (this also includes consistent tournament players). Its either no-timing or something half-assed and they guess the situation instead of controlling it.
Yea that's very true. You know I play Hayate and to tell the truth, the damage loss for my untechable set ups is actually pretty high. It probably wouldn't make as much of a difference for some stun to launch options but he definitely has no easy answers that I'm aware of since my return.
The idea isn't to make the Oki busted though. It's just to make wake ups less dumb overall. I like Hitomi's 1k set ups as a frame work. It's not free but it makes the opponent have to think rather than just spam wake up options.
Also to add onto my post. I think certain moves that mid crush and even low crush should be more consistent across the board. I never really feel this problem with characters like Kasumi but with say Hayate (214P) and Ryu 33P I feel like things are less consistent. In turn that should result an addition of better true mids.
This could be a blessing and a curse for some of the cast but it definitely would help because I feel like anything can anti air in this game... even some lows and I'd rather be forced to flash kick or 9K to get the results of it means getting a better result off of crushing.