The Ryu example doesn't hold a whole lotta weight when there's character with equally powerful throws but much more practical inputs.
Hell its part of why I drift towards more "practical" fighters like Mila, Leon, Alex, etc. Not hamstringed by arbitrary inputs, so I can focus on the opponent.
Either way this is going exactly how I predicted it would, and how it went for me in the past. Pointing out a "big picture" problem, but people only focusing on the small details.
lol I know I'll be ignored/chastised no matter what i say, even when I'm trying to help/contribute, its why I usually don't bother discussing mechanics or asking for help anymore, and just focus on learning from experience. Only a select few (yourself included) do I trust to ask for help.
See, that kind of opinion is fine. Not gonna argue it (except pointing out that nobody said they had trouble performing it, just that the input is arbitrary and unreliable). But thank you for not being condescending about your opinion
stopped reading after this.
Whether you can or cannot do it is largely irrelevant. The point is simply there's no real excuse for arbitrary input executions. The game wouldn't be any worse if the moves had regular, more practical inputs.
Not to say "spin the thumbstick" is so terrible, that's just annoying, and being used as a base example. Except for example, STagger Escape, where the input is such a hassle that i'd rather just take the damage, regardless of being able to actually SE or not.
I'm just gonna stop and point out two things.
1) I am literally physically unable to player the super technical stuff like marvel/persona/bb/gg. Its why when I DO play, I stick to power grapplers or zoners, to compensate being unable to do the super complicated rushdown inputs. I simply can't move my hands like that. Its not a matter of practice. I can't do rushdown combos. I don't have the mind or fingers for it.
2) I am entirely self taught by experience. I've noted that, much like how I can't do the super arbitrary 464646436 input for Guiles Ultra in mid fight without telegraphing it due to shuffling back and forth, there's others who simply can't comprehend mind games. They have no sense of combat instinct at all.
(seriously one time I deliberately threw out my Ultra to whiff just becase my opponent was zoning to avoid it, so because I couldn't throw it out practically for offense, I just got rid of it so they'd go back to approaching me so I could beat them with grapples and normals)
so "natural talent" is actually a thing to an extent.
lol this is why S/SS ranks used to be a sure sign someone is a cheap fuck lol. Very rare to find someone legitimately holding that kind of a rank.
@DestructionBomb dude. you're just missing the point here, is all it comes down to. This isn't about whether you can or can't do the input, it's just that there's no real reason for it to be arbitrary input the first place. You've done nothing but reinforce that notion, since what you've said boils down to just "git gud". You may have meant otherwise, but that's what it comes down to.
It's one thing when a move is designed to make a character play a certain way (charge characters tend to be played defensively, etc), but its something else when a move has an overly complicated/overlapping input for no real reason. Like I said, Ryu's izuna is actually a bad example. Bass/Bayman/Leon don't have to spin the stick for their "twirling" throws so why should Ryu? Hell, their throws have potential to do even MORE damage.
I understand saying its purely for the satisfaction of pulling off the input, but that's as far as it goes. There's no PRACTICAL reason for it.