I'm thinking it's because he's very basic and that will potentially hurt him here more than any other DOA in series history. He lacks...
- Advanced Holds for additional damage (Hitomi/Ayane/Hayate/Rig/Busa/etc)
- Parries (Akira/Gen Fu/Eliot/Lei Fang/Hitomi/etc)
- Frame advantage/useful guard breaks/traps on block (Hayate/Akira/Rig/Lei Fang/Sarah/Pai/etc)
- The best of speed (Mid-Wise) (Christie/Kasumi/Jann Lee/Sarah/GenFu/Hayate/Akira/Pai/etc)
- Advantage/Stun vortexes (Akira/Christie/Jann Lee/Helena/Bass/Rig)
- Wall vortexes (Lei Fang/Christie/Bayman)
He's very basic which could potentially hurt him a lot in this game. He might not even have the best of damage. How is he hitting harder than Akira, Bayman, Jann Lee or Gen Fu? An OH might not be the best thing to give him but it's something for sure. Especially if they don't do his frames justice. If he doesn't have the safety, damage and advantage to make up for his lack of advanced tools he's going to struggle here like he never has before.
Also the OH is nice but what he could really use is his crouching OH. That effectively rapes Brad, Helena and Christie's low games. Brad's done laying on the floor, Helena's done trapping you with NH stun lows and Christie's JAK low sweep game is done.
Yea I feel you. Like I said, I'll take it but I feel like this half-assed job of never [truly] improving him and taking steps forward in his growth even though he's no longer part of the actual story.
I mean I will acknowledge these specific changes.
1.
made 13i
2.
used to be
but they made it 6KK so that he could combo with it. This was a very good change.
3.
used to not exist. It used to only come from strings so you never had a frame advantage low in 2U (maybe 3)
4. I don't know if
has always been 14i, but in DOA4 I'll recognize this as well as a change.
So his moves are good, his damage is [good] for what it's worth. His grabs are good (for a striker). He doesn't need an OH, but once again I'll take it...
But I'd rather see him come as DOA4 Ein, EXACTLY DOA4 Ein. I don't want to see a repeat of DOA5.03a Hayate, stripped of his good things and given some good things to try to say, "oh but he has this".
Trading out Hayate's 1KP/1KK for a unsafe tech crouching mid will not make up for losing his best nearly unseeable low poke. Taking away his 2KK will not be any better just because he gets a trip stun from 2K. His new wind dash won't make up for the loss of:
1. His best safe poke. (4H+K, because it was 15i and now it's more than twice as slow at 32i undelayed, but now it's a cross of the two when DOA4's 4H+K should've been put in instead and the wind dash K could've stayed as it was on release date)
2. His best ranged low. (236F~2K which could be running 2H+K like Christie granted 3H+K is moved to 6H+K)
3. His best grab (style points) (Hokage is still there but it comes from the wind dash grab on a BT opponent. Get this though, it's less damage than the regular wind dash grab. Regular = 58 dmg, Hokage on BT = 55 dmg... why?)
4. His best and ONLY real way to get behind his opponents guaranteed, except at the wall. (His tele which is back but different now).
This topic isn't about Hayate I know but this is just an example of what I don't want a repeat of. Ein was my first, my original, my bread and butter character. He's why I took so well to Hitomi, (besides my fondness of her appearance). Hayate felt right as well and even better in some cases.
I don't want you guys to have to face what I did when I had to work with Hayate through this past (almost a year).
I don't want Ein screwed up.
Pushing down 6P+K to 18i frames won't be made up for by anything else that they could do to him except giving him a [new] move that does the same thing. Making 1KK not launch won't do anything but weaken his in stun pressure his pressure since he'll have one less launcher when he's already lacking any good mid punch launchers. (3P is weak yet his best one in reality... but it's not a true launcher. All that leaves is 1KP, and 9P. 1KP comes from a string. 9P is all that's left and while it's good it requires you to force Ein out of back-turned for a mediocre juggle. Instead of taking things away they should be adding to him.
I mean if their reasoning is, "Oh since Ein doesn't exist in the story there's no reason to make real improvements to his style", it's simple. Extend the story for "Ein": Ein Σ (Sigma). The alternative to Kasumi Alpha. He runs across Hitomi and some how Hayate comes in contact with him as well. Instead of killing him, they just... let em live... and... as creepy as this is now sounding, Hitomi will get what she wants. Lol...
In the end, most all of us will as well. This will give them the reason to upgrade him because now there's growth overtime...
Also, good news guys. 3P, 6KK probably won't be his bnb anymore. The juggle mechanic that didn't allow for two moves to be used twice in a row in a juggle (In example, Zack 8K,
6K,
6KK
is going to be gone. Ein may be able to 6K, 6KK now.