Yohei Shimbori was interviewed for a video in Games Radar. Nothing really new is said in the interview, but I just wanted to share a Shimbori article as they are so rare. For those that don't know, Shimbori is the director of the Dead or Alive franchise. He is one of the key figureheads for the game's design and flow. He joined Team NINJA shortly before the Dead or Alive 4 project began.
An interview with Hayashi has recently been posted on VentureBeat. In the article, Hayashi talks about the DOA5 and NG3 stories, DLC expectations, pushing the genre forward, and dealing with the idea of a crossover series with Tekken.
Team Ninja studio head talks DLC costumes and Tekken vs. Dead or Alive
December 9, 2011 | Sebastian Haley
Team Ninja, an in-house development studio owned by Tecmo Koei, is best known for its work on the Dead or Alive and Ninja Gaiden franchises. The last major entry in the Dead or Alive fighting game series, Dead or Alive 4, was released one month after the launch of the Xbox 360 in late 2005. Since then, Team Ninja has focused on ports, such as Dead or Alive Dimensions for the Nintendo 3DS, Ninja...
There's a lot of new buzz going around due to the recent Ninja Gaiden 3 and Dead or Alive 5 press event that happened yesterday in San Francisco, California. There's also been a lot of confusion on reports based on this new buzz. Unfortunately, Team NINJA stated they did not want high level players at this event to give their immediate feedback so we'll have to just try to decipher what all the reports are saying. However, GameSpot has put up a nice video talking about their impressions. The video can be found here, but below will be the list of features and gameplay changes made to the game mentioned in the video:
The cliff feature has a QTE event that the one falling off can use to catch on and get back up.
After catching the ledge, the attacking player has the option to either do an attack or a throw while the falling player gets back up. The attacker...
According to a recent quarterly analysis from Koei-Tecmo Global (Japan), Dead or Alive Dimensions has only managed to sell 310,000 copies in its lifetime. That's global numbers which include North America, Europe, Japan, and Asia.
The low number could be attributed to the weak sales of the Nintendo 3DS platform. A platform which has had trouble marketing itself to consumers.
Dead or Alive Dimensions released at the end of May. So the question remains, are you one of the 310,000 owners of the portable Dead or Alive? Do you still play your copy? or have you given up on your game and/or the Nintendo 3DS?
It's easy to be a fan of Dead or Alive if you're a fan of the fighting game genre. In that regard, it's nice to hear from other company developers and directors from time to time.
In a Capcom company interview with Yoshinori Ono (Director of Street Fighter IV and Street Fighter X Tekken), Ono commented on the necessity of communication with your fans (and consumers) as well as a few other notable quotes:
Yoshinori Ono said:
- What’s the regional distribution of fans for this series like?
Generally, North America accounts for about 60%, Europe 30%, and Japan and Asia 10%.
- It seems that Street Fighter has been widely popular in North America for a number of years.
Part of this popularity stems from the past success of the series, but I think the major reason can be attributed to the strategy we...
Really wish that Team NINJA released DOA6 with lobbies. Even if it meant delaying the game again. Not so much that I'm a lobby monster, but moreso that it's a really bad look for the game to release without something like that.