Dead or Alive 5 Ultimate General Discussion

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Zeo

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Are you going back to ein or who will ur official main b

You'd think it would be Ein, but in the end it depends on who's a better character (Most likely Akira) and who I simply flow and perform better playing as. Either way Ein will be my main and Akira will be my 2nd or vice versa depending on the outcome.
 

Omegan Eckhart

Well-Known Member
So far I've seen or heard about buffs only to mid/low tier characters like Eliot, Zack, Alpha, and Helena. High tier seems to be overall nerfs: Kasumi, Ayane, Leifang, Kokoro, and Lisa. Not sure about Ryu or Tina though. There's going to be another public demo very soon, hopefully more Japanese impressions will roll in.
Buff's to Helena? Even if it's just speculative BS I'd still be curious to know.

Kasumi is faster, but Ayane has more traps, making her seem faster than she actually is. Ayane is a mix up character, and Kasumi on the other hand, has the perfect rush down tools.

Traps? You mean mix up? Cause Ayane's in string mix up quite often goes between lows and high's where as Kasumi's usually differs between mid's and lows. The lows often stun on NH and track whilst the mid's often result in a launch. Ayane's only good mix ups come from say cancelling 6P into spinning stance which can be interrupted. Her only good tool for opening you up when not at range is 3PK or 6KK which may work wonders online but offline are piss easy to react to.

Ayane is great at crushing and dominates heavily at range but Kasumi's natural in string mix up is far better than Ayane's, and probably better than 95% of the cast. Once you know how Ayane work's you can eliminate a lot of her string variants where as even if you know Kasumi inside and out you still have to lay heavy wagers against the variety in her strings.
 

Zeo

Well-Known Member
The annoying thing about Ayane is how many tracking strings she has, sidestepping is almost impossible unless you know exactly what she's going to do. And in that case, you could just hold or in some cases, crush.
 
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Deleted member 473

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I remember when I used to use :ein: in DOA2U and I flew through survival, great times.. :)
 

Omegan Eckhart

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The annoying thing about Ayane is how many tracking strings she has, sidestepping is almost impossible unless you know exactly what she's going to do. And in that case, you could just hold or in some cases, crush.

Her 1P is i13, crushes high's and tracks, and her 4P is i15, crushes high's/mid's and tracks. Side stepping against her simply pointless and her tracking moves come out too fast to crush lol.
 

synce

Well-Known Member
DOA does have a retarded tracking system doesn't it? In VF and Tekken you can SS most moves if you know which direction they track. In DOA everything tracks in both directions. It's just another reason people shouldn't take the game too seriously, there are really way too many things that need fixing beyond TN's nerf philosophy.
 

crapoZK

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Standard Donor
The annoying thing about Ayane is how many tracking strings she has, sidestepping is almost impossible unless you know exactly what she's going to do. And in that case, you could just hold or in some cases, crush.

Sidestepping is almost useless in DOA5, because when you do the attack, the enemy's follow-up tracks. EVEN WHEN IT'S NOT A TRACKING ATTACK! But yeah, Ayane is a pain in the butt to fight.
 

TRI Mike

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Edit: Sarah's parry is just P+K not 214P+K. Cheers SR.
Okay an example, Sarah's P+K:

This move parries both mid's and jumps over lows, by doing this it also completely eliminates wake up kicks. Is it wrong to want this move to be negative on block? Even without being +2 on block this move has a ton of different uses without frame advantage. If your opponent does anything other than a high attack she wins, if they try to use a wake up kick she wins. Why is it that when I wake up and block after bating this move I'm still at a disadvantage?

Something like this keeps the tool extremely viable and still better than 90% of the other tools in the game whilst offering the defender a way out of he/she guesses VERY well. I'm all for good tools but some tools are just too useful for too much. If someone throws this move out and it gets blocked I think it's fair that they should be a negative frames if not outright unsafe. It would be like making dragon punches + on block, there should always be a trade off to having an extremely strong tool.

The reason I posted one or two things for a few characters which included my own that needed toning down is specifically because I don't want top tier to get massacred. I just want to make sure when I make a very good read I'm not left in a shitty position as a result.


You lack match up experience. If Ayane is spinning at you from full screen you have plenty of time to react. If she catches you with a mix up then the other player is being rewarded for outplaying you. If Kasumi hit you 4PK you are not going to see the animation of the mid kick and counter it before being launched, same if Ayane does BT PP6K or BT PPK. You cannot react to the animation to avoided getting launched by the high kick.

Ayane may be confusing to look at but that is all it is.

Maybe you should just learn how to deal with it. It's not a nuclear bomb. I'm sure that move is holdable, sidesteppable and other things.You're a good player so learn how to stop a single Sarah move instead of asking for nerfs that will just lower the overall quality of the game. NO ONE should be nerfed.
 

SweetRevenge117

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Standard Donor
Maybe you should just learn how to deal with it. It's not a nuclear bomb. I'm sure that move is holdable, sidesteppable and other things.You're a good player so learn how to stop a single Sarah move instead of asking for nerfs that will just lower the overall quality of the game. NO ONE should be nerfed.
It is holdable and if you throw its a high counter throw like any other parry. HOWEVER, her parry tracks.
 

Omegan Eckhart

Well-Known Member
It is holdable and if you throw its a high counter throw like any other parry. HOWEVER, her parry tracks.

Can you really hold it when your waking up? I've tried and all I ever get is a block.

All this attention is on Sarah's P+K makes it look like the move REALLY pisses me off. I was just listing some moves that I felt the pro's grossly outweighed the con's.

Consider my list an if they are gonna nerf anything, rather than a nerf this BS list.

Lei Fangs 1P+K is the only move in the game that actually gets on my tits!
 

SweetRevenge117

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Standard Donor
You can wake up and throw me. Also the parry doesn't always beat out lows. Its strict timing. Plus I've had people hold it when I try to do it to them on wake up
 

Valhalla

Active Member
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Ehm. Hate to ask, but could you explain what you mean by "crush"?
Any attack that can beat out another attack by either going under an attack or jumping over an attack. Crushing does not involve out speeding other attacks; it actually can beat out faster attacks if the crush goes around the faster attack.
 

Omegan Eckhart

Well-Known Member
You can wake up and throw me. Also the parry doesn't always beat out lows. Its strict timing. Plus I've had people hold it when I try to do it to them on wake up
It jumps over lows but she can be thrown out of it? Gotta say that never crossed my mind. Any chance you know the active frames of the parry?
 

Aven Kujo-Gin

Well-Known Member
I was wondering, why we don´t have the replay option after the battle ends? We have this in every DOA but for some reason not in DOA5 and is like it´s not in DOA5U either.
 
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